用c4roiod实现贪吃蛇代码实例
时间: 2024-03-26 12:34:18 浏览: 54
以下是使用C4roid实现贪吃蛇游戏的示例代码。请注意,这只是一个基本的示例,您可以根据需要进行修改和扩展。
```c
#include <SDL/SDL.h>
#include <time.h>
#define SCREEN_WIDTH 480
#define SCREEN_HEIGHT 800
#define SNAKE_SIZE 20
#define FOOD_SIZE 20
#define MAX_SNAKE_LENGTH 100
typedef struct {
int x, y;
} Point;
int main(int argc, char *argv[]) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Surface *screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, SDL_HWSURFACE | SDL_DOUBLEBUF);
SDL_WM_SetCaption("Snake", NULL);
SDL_Event event;
int quit = 0;
Point snake[MAX_SNAKE_LENGTH];
int snake_length = 3;
int snake_direction = 1;
Point food;
food.x = rand() % (SCREEN_WIDTH / FOOD_SIZE) * FOOD_SIZE;
food.y = rand() % (SCREEN_HEIGHT / FOOD_SIZE) * FOOD_SIZE;
while (!quit) {
SDL_PollEvent(&event);
switch (event.type) {
case SDL_QUIT:
quit = 1;
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_UP:
snake_direction = 0;
break;
case SDLK_DOWN:
snake_direction = 1;
break;
case SDLK_LEFT:
snake_direction = 2;
break;
case SDLK_RIGHT:
snake_direction = 3;
break;
}
break;
}
// 移动蛇
for (int i = snake_length - 1; i > 0; i--) {
snake[i].x = snake[i - 1].x;
snake[i].y = snake[i - 1].y;
}
switch (snake_direction) {
case 0:
snake[0].y -= SNAKE_SIZE;
break;
case 1:
snake[0].y += SNAKE_SIZE;
break;
case 2:
snake[0].x -= SNAKE_SIZE;
break;
case 3:
snake[0].x += SNAKE_SIZE;
break;
}
// 判断是否吃到食物
if (snake[0].x == food.x && snake[0].y == food.y) {
snake_length++;
food.x = rand() % (SCREEN_WIDTH / FOOD_SIZE) * FOOD_SIZE;
food.y = rand() % (SCREEN_HEIGHT / FOOD_SIZE) * FOOD_SIZE;
}
// 判断是否撞墙或撞到自己的身体
if (snake[0].x < 0 || snake[0].x >= SCREEN_WIDTH || snake[0].y < 0 || snake[0].y >= SCREEN_HEIGHT) {
quit = 1;
}
for (int i = 1; i < snake_length; i++) {
if (snake[0].x == snake[i].x && snake[0].y == snake[i].y) {
quit = 1;
}
}
// 渲染游戏画面
SDL_Rect rect;
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0));
rect.w = SNAKE_SIZE;
rect.h = SNAKE_SIZE;
rect.x = food.x;
rect.y = food.y;
SDL_FillRect(screen, &rect, SDL_MapRGB(screen->format, 255, 255, 0));
for (int i = 0; i < snake_length; i++) {
rect.x = snake[i].x;
rect.y = snake[i].y;
SDL_FillRect(screen, &rect, SDL_MapRGB(screen->format, 0, 255, 0));
}
SDL_Flip(screen);
SDL_Delay(100);
}
SDL_Quit();
return 0;
}
```
希望这个示例能够对您有所帮助。如果您有任何问题或需要更多帮助,请随时告诉我。
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