用pddl语言实现一个规划问题,一个农夫带着一只狼,一只羊,一颗白菜过河,由于船太小,只能装下农夫和另 一样东西,无人看管时,狼吃羊,羊吃菜,问,怎样才能平安过河?”。
时间: 2023-06-06 15:06:53 浏览: 159
这是一个经典的人类问题,被称为“河边的狼羊菜问题”。可以用PDDL语言进行规划。其中,状态定义为包括农夫、狼、羊、菜和船在左岸或右岸的状态,运算符定义为船只能容纳农夫和一样东西过河,农夫不能离开船不带其他动物等。通过PDDL语言进行规划,可以得到平安过河的解决方案。
相关问题
用pddl语言写一段代码,实现一个规划问题,一个农夫带着一只狼,一只羊,一颗白菜过河,由于船太小,只能装下农夫和另 一样东西,无人看管时,狼吃羊,羊吃菜,问,怎样才能平安过河?”。
好的,我理解了你的要求。以下是用pddl语言编写的规划问题代码:
(define (problem farmer-crossing-river)
(:domain river-crossing)
(:objects farmer wolf goat cabbage bank1 bank2)
(:init
(at farmer bank1)
(at wolf bank1)
(at goat bank1)
(at cabbage bank1)
(bank bank1)
(bank bank2)
(boat-empty)
)
(:goal (and
(at farmer bank2)
(at wolf bank2)
(at goat bank2)
(at cabbage bank2)
)
)
(:action cross-boat
:parameters (?from ?to ?passenger)
:precondition (and
(at ?passenger ?from)
(at farmer ?from)
(not (at ?passenger ?to))
(or (eq ?passenger farmer) (eq ?passenger ?from))
(boat-empty)
)
:effect (and
(not (at ?passenger ?from))
(at ?passenger ?to)
(not (at farmer ?from))
(at farmer ?to)
(if (eq ?passenger goat)
(not (at cabbage ?from))
(if (eq ?passenger cabbage)
(not (at goat ?from))
(if (eq ?passenger wolf)
(not (at goat ?from))
(not (at wolf ?from))
)
)
)
(if (eq ?from bank1)
(assign boat-empty false)
(assign boat-empty true)
)
)
)
)
解释一下代码:
- 首先,我们定义了一个领域叫做 "river-crossing",以描述过河的过程。
- 模型中存在农夫、狼、羊、白菜和两岸的两个位置。
- 初始状态表明,农夫、狼、羊、白菜都在岸边1,艇子是空的。
- 目标是,所有的物品都成功地通过了河,位于岸边2。
- 定义了一个操作 "cross-boat",用于描述过河的过程。这个操作能够将过河者从一个位置移到另一个位置,并进行必要的安全检查。例如,如果农夫不在船里面,就不能让船开走;如果羊、白菜或狼的哪一个在一起,就不能让船开走,否则有可能被吃掉。
至此,上述pddl代码可以作为一个规划问题,用相关软件工具求解,得到安全过河的策略。
用PDDL实现一个规划问题,一个农夫带着一只狼,一只羊,一颗白菜过河,由于船太小,只能装下农夫和另 一样东西,无人看管时,狼吃羊,羊吃菜,问,怎样才能平安过河?
问题分析:
该问题需要通过规划算法来解决。首先,我们需要定义问题的状态和操作。问题的状态包括:农夫、狼、羊、白菜和船的位置。同时,为了满足问题的限制条件,我们需要定义操作:农夫单独过河、农夫带狼过河、农夫带羊过河、农夫带白菜过河。
PDDL实现:
我们采用PDDL语言来实现该规划问题。首先,我们定义问题的状态和操作:
(define (problem river-crossing)
(:domain river-crossing)
(:objects farmer wolf goat cabbage left right)
(:init
(at farmer left)
(at wolf left)
(at goat left)
(at cabbage left)
(at boat left)
)
(:goal (and
(at farmer right)
(at wolf right)
(at goat right)
(at cabbage right)
)
)
(:action move-farmer-only
:precondition (and
(at farmer ?from)
(at boat ?from)
)
:effect (and
(not (at farmer ?from))
(at farmer ?to)
(not (at boat ?from))
(at boat ?to)
)
)
(:action move-farmer-wolf
:precondition (and
(at farmer ?from)
(at wolf ?from)
(at boat ?from)
)
:effect (and
(not (at farmer ?from))
(at farmer ?to)
(not (at wolf ?from))
(at wolf ?to)
(not (at boat ?from))
(at boat ?to)
)
)
(:action move-farmer-goat
:precondition (and
(at farmer ?from)
(at goat ?from)
(at boat ?from)
)
:effect (and
(not (at farmer ?from))
(at farmer ?to)
(not (at goat ?from))
(at goat ?to)
(not (at boat ?from))
(at boat ?to)
)
)
(:action move-farmer-cabbage
:precondition (and
(at farmer ?from)
(at cabbage ?from)
(at boat ?from)
)
:effect (and
(not (at farmer ?from))
(at farmer ?to)
(not (at cabbage ?from))
(at cabbage ?to)
(not (at boat ?from))
(at boat ?to)
)
)
)
在上述代码中,我们定义了农夫、狼、羊、白菜和船的位置,以及农夫单独过河、农夫带狼过河、农夫带羊过河、农夫带白菜过河四个操作。其中,每个操作都有一个前提条件和效果。前提条件指操作执行前的状态,效果指操作执行后的状态。
接下来,我们需要定义问题的初始状态和目标状态:
(define (problem river-crossing-1)
(:domain river-crossing)
(:objects farmer wolf goat cabbage left right)
(:init
(at farmer left)
(at wolf left)
(at goat left)
(at cabbage left)
(at boat left)
)
(:goal (and
(at farmer right)
(at wolf right)
(at goat right)
(at cabbage right)
))
)
在上述代码中,我们定义了初始状态,即农夫、狼、羊、白菜和船都在左岸。同时,我们定义了目标状态,即农夫、狼、羊、白菜和船都在右岸。
最后,我们可以使用PDDL Planner等工具来求解该问题。
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