osgEarth::FeatureElevationLayer::createHeightFieldImplementation重写
时间: 2023-07-04 21:21:48 浏览: 83
osgEarth::FeatureElevationLayer::createHeightFieldImplementation是osgEarth库中的一个函数,用于创建高程场实现类的实例。在重写这个函数时,需要实现自己的高程场实现类,并在该函数中返回该实现类的实例。
具体来说,你需要继承osgEarth::HeightFieldImplementation类,并实现其纯虚函数getHeight()和setHeight(),用于获取和设置高程值。然后在createHeightFieldImplementation函数中,创建该实现类的实例,并返回。
例如,你可以创建一个MyHeightFieldImplementation类,继承自osgEarth::HeightFieldImplementation,并在其中实现getHeight()和setHeight()函数。然后在createHeightFieldImplementation函数中,创建MyHeightFieldImplementation实例,并返回:
```
class MyHeightFieldImplementation : public osgEarth::HeightFieldImplementation
{
public:
virtual float getHeight(unsigned int x, unsigned int y) const override
{
// 返回指定位置的高程值
}
virtual void setHeight(unsigned int x, unsigned int y, float height) override
{
// 设置指定位置的高程值
}
};
osgEarth::HeightFieldImplementation* FeatureElevationLayer::createHeightFieldImplementation(const TileKey& key, ProgressCallback* progress) const
{
// 创建MyHeightFieldImplementation实例,并返回
return new MyHeightFieldImplementation();
}
```
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