A*算法求解8数码难题 要求Node类中有getHeuristicValue 方法 生成Java代码
时间: 2024-05-12 14:18:29 浏览: 79
A*算法解决八数码难题
好的,让我为您生成一份Java代码:
```
public class Node {
private int[][] board;
private int gValue;
public Node(int[][] board, int gValue) {
this.board = board;
this.gValue = gValue;
}
public int getHeuristicValue() {
int heuristicValue = 0;
int[][] goalState = {{1, 2, 3}, {4, 5, 6}, {7, 8, 0}};
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (board[i][j] != 0 && board[i][j] != goalState[i][j]) {
int[] correctPos = findCorrectPosition(board[i][j], goalState);
heuristicValue += Math.abs(i - correctPos[0]) + Math.abs(j - correctPos[1]);
}
}
}
return heuristicValue;
}
private int[] findCorrectPosition(int num, int[][] state) {
int[] pos = new int[2];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (state[i][j] == num) {
pos[0] = i;
pos[1] = j;
break;
}
}
}
return pos;
}
//...
}
```
其中getHeuristicValue方法使用曼哈顿距离计算当前状态与目标状态之间的估价值,用于启发式搜索中A*算法的F值计算。而Node类则包含了8数码难题中的状态,以及g值用于记录从初始状态到当前状态的已经走过的步数。
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