python的pybox2d示例代码
时间: 2023-04-05 07:00:47 浏览: 174
你好,以下是pybox2d示例代码:
```python
import pygame
import Box2D
# 创建世界
world = Box2D.b2World(gravity=(0, -10), doSleep=True)
# 创建地面
ground_body = world.CreateStaticBody(
position=(0, -10),
shapes=Box2D.b2PolygonShape(box=(50, 10)),
)
# 创建盒子
box_body = world.CreateDynamicBody(position=(0, 4))
box_shape = Box2D.b2PolygonShape(box=(1, 1))
box_fixture = box_body.CreateFixture(shape=box_shape, density=1)
# 创建屏幕
screen = pygame.display.set_mode((640, 480))
# 渲染循环
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 更新世界
world.Step(1/60, 6, 2)
# 清空屏幕
screen.fill((255, 255, 255))
# 绘制地面
for fixture in ground_body.fixtures:
shape = fixture.shape
vertices = [(ground_body.transform * v) * 10 for v in shape.vertices]
vertices = [(v[0], 480 - v[1]) for v in vertices]
pygame.draw.polygon(screen, (0, 0, 255), vertices)
# 绘制盒子
for fixture in box_body.fixtures:
shape = fixture.shape
vertices = [(box_body.transform * v) * 10 for v in shape.vertices]
vertices = [(v[0], 480 - v[1]) for v in vertices]
pygame.draw.polygon(screen, (255, 0, 0), vertices)
# 刷新屏幕
pygame.display.flip()
# 控制帧率
clock.tick(60)
# 退出程序
pygame.quit()
```
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