写一个joystick的python开发程序
时间: 2023-05-17 17:03:50 浏览: 250
好的,以下是一个简单的 Python Joystick 开发程序:
```python
import pygame
pygame.init()
# 设置窗口大小
size = [700, 500]
screen = pygame.display.set_mode(size)
# 设置窗口标题
pygame.display.set_caption("Joystick Test")
# 初始化 Joystick
pygame.joystick.init()
joystick_count = pygame.joystick.get_count()
print("Number of joysticks: {}".format(joystick_count))
# 获取 Joystick 对象
if joystick_count > 0:
joystick = pygame.joystick.Joystick(0)
joystick.init()
# 游戏循环
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# 处理 Joystick 事件
if event.type == pygame.JOYAXISMOTION:
axis = event.axis
value = round(event.value, 2)
print("Axis {} value: {}".format(axis, value))
if event.type == pygame.JOYBUTTONDOWN:
button = event.button
print("Button {} down".format(button))
if event.type == pygame.JOYBUTTONUP:
button = event.button
print("Button {} up".format(button))
# 刷新屏幕
screen.fill((255, 255, 255))
pygame.display.flip()
# 退出程序
pygame.quit()
```
这个程序使用 Pygame 库来处理 Joystick 事件。它会检测是否有 Joystick 连接到计算机上,并在窗口中显示 Joystick 的输入。当 Joystick 轴移动时,程序会打印出轴的编号和值。当 Joystick 按钮按下或松开时,程序会打印出按钮的编号。