<script setup> import HelloWorld from './components/HelloWorld.vue' import TheWelcome from './components/TheWelcome.vue' </script> <template> <div class='container' ref='container'></div> </template> <script> import * as THREE from "three"; import {ref} from "vue"; import {onMounted} from "vue"; import {OrbitControls} from "three/examples/jsm/controls/OrbitControls" const scene=new THREE.Scene() const camera=new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,0.1,1000) camera.position.z=5 const renderer=new THREE.WebGLRenderer() renderer.setSize(window.innerWidth,window.innerHeight) const geometry=new THREE.BoxGeometry(1,1,1) const material=new THREE.MeshBasicMaterial({color:0x00ff00}) const cube=new THREE.Mesh(geometry,material) scene.add(cube) function render(){ renderer.render(scene, camera); requestAnimationFrame(render); } const container=ref(null) function fun(){ const controls=new OrbitControls(camera,container.value) controls.enableDamping=true container.value.appendChild(renderer.domElement); render() } onMounted(fun); </script> <style > *{ margin:0; padding:0; } .container{ height:100vh; width:100vw; bcakground-color:#f0f0f0; } </style>帮我检查以上代码并改正
时间: 2024-02-27 11:56:27 浏览: 116
在代码中,`bcakground-color`应该改为`background-color`,以修正样式错误。此外,需要将组件导入语句放入`<script>`标签中,并且将组件添加到模板中,以便正确地渲染组件。修改后的代码如下:
```html
<template>
<div class="container" ref="container">
<HelloWorld />
<TheWelcome />
</div>
</template>
<script>
import * as THREE from "three";
import { ref } from "vue";
import { onMounted } from "vue";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import HelloWorld from './components/HelloWorld.vue';
import TheWelcome from './components/TheWelcome.vue';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
camera.position.z = 5;
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
function render() {
renderer.render(scene, camera);
requestAnimationFrame(render);
}
const container = ref(null);
function fun() {
const controls = new OrbitControls(camera, container.value);
controls.enableDamping = true;
container.value.appendChild(renderer.domElement);
render();
}
export default {
components: {
HelloWorld,
TheWelcome
},
setup() {
onMounted(fun);
},
setup() {
onMounted(fun);
},
};
</script>
<style>
* {
margin: 0;
padding: 0;
}
.container {
height: 100vh;
width: 100vw;
background-color: #f0f0f0;
}
</style>
```
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