C语言代码:生成个会呼吸的红心
时间: 2023-07-10 19:15:17 浏览: 40
要生成一个会呼吸的红心,你需要使用一些图形库或者游戏引擎。以下是一个使用 SDL2 图形库的 C 语言代码示例,来生成一个会呼吸的红心:
```c
#include <SDL2/SDL.h>
#include <math.h>
#define W 640
#define H 480
const int FPS = 60;
const int NUM_FRAMES = 15;
const int HEART_WIDTH = 150;
const int HEART_HEIGHT = 135;
int main(int argc, char** argv) {
SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL;
SDL_Texture* heart_texture = NULL;
SDL_Rect heart_src_rect = {0, 0, HEART_WIDTH, HEART_HEIGHT};
SDL_Rect heart_dest_rect = {(W - HEART_WIDTH) / 2, (H - HEART_HEIGHT) / 2, HEART_WIDTH, HEART_HEIGHT};
Uint32 start_time = 0;
int frame = 0;
int alpha = 255;
double scale = 1.0;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
return 1;
}
window = SDL_CreateWindow("Breathing Heart", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, W, H, SDL_WINDOW_SHOWN);
if (window == NULL) {
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
return 1;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL) {
printf("Renderer could not be created! SDL_Error: %s\n", SDL_GetError());
return 1;
}
SDL_Surface* heart_surface = SDL_LoadBMP("heart.bmp");
if (heart_surface == NULL) {
printf("Could not load heart image! SDL_Error: %s\n", SDL_GetError());
return 1;
}
heart_texture = SDL_CreateTextureFromSurface(renderer, heart_surface);
if (heart_texture == NULL) {
printf("Could not create heart texture! SDL_Error: %s\n", SDL_GetError());
return 1;
}
SDL_FreeSurface(heart_surface);
SDL_SetTextureBlendMode(heart_texture, SDL_BLENDMODE_BLEND);
// Main loop
while (1) {
start_time = SDL_GetTicks();
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
goto quit;
}
}
// Update heart alpha and scale
if (frame < NUM_FRAMES / 2) {
alpha -= 2 * 255 / NUM_FRAMES;
scale += 0.05 / (NUM_FRAMES / 2);
} else {
alpha += 2 * 255 / NUM_FRAMES;
scale -= 0.05 / (NUM_FRAMES / 2);
}
if (alpha < 0) {
alpha = 0;
}
if (alpha > 255) {
alpha = 255;
}
if (scale < 0.5) {
scale = 0.5;
}
if (scale > 1.0) {
scale = 1.0;
}
// Render heart
SDL_SetTextureAlphaMod(heart_texture, alpha);
SDL_RenderCopyEx(renderer, heart_texture, &heart_src_rect, &heart_dest_rect, 0, NULL, SDL_FLIP_NONE);
SDL_RenderPresent(renderer);
// Wait for next frame
Uint32 elapsed_time = SDL_GetTicks() - start_time;
if (elapsed_time < 1000 / FPS) {
SDL_Delay(1000 / FPS - elapsed_time);
}
frame = (frame + 1) % NUM_FRAMES;
}
quit:
SDL_DestroyTexture(heart_texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
```
这段代码使用了一个 `heart.bmp` 的图片文件作为红心的形状,每一帧都会改变红心的透明度和缩放比例,从而呈现出呼吸的效果。你可以根据自己的需求来修改代码中的参数。