使用c写一个websocket的客户端连接程序
时间: 2023-04-04 20:01:14 浏览: 152
可以使用C语言的WebSocket库,例如libwebsockets来编写WebSocket客户端连接程序。具体实现步骤包括创建WebSocket客户端连接、发送WebSocket请求、接收WebSocket响应、处理WebSocket数据等。需要注意的是,WebSocket协议是基于TCP协议的,因此需要使用TCP套接字进行连接。
相关问题
c语言websocket客户端
在C语言中编写WebSocket客户端通常涉及到使用第三方库,因为C语言的标准库并不直接支持WebSocket协议。一个常用的库是`ws`,这是一个C语言写的WebSocket客户端库,它允许你在C程序中轻松地处理WebSocket连接。
以下是使用`ws`库创建一个简单的WebSocket客户端的基本步骤:
1. 安装ws库:首先需要从GitHub下载并安装ws库,例如通过Git clone命令,然后添加到项目依赖中。
```sh
git clone https://github.com/warmcat/libwebsockets.git
```
2. 包含头文件:在C源文件中包含`libwebsockets.h`等必要的头文件。
```c
#include <libwebsockets.h>
```
3. 初始化并创建WebSocket连接:
```c
struct lws *wsi;
int r = lws_create_client(&wsi, "ws://your-websocket-server.com/path", NULL, NULL);
if (r != 0) {
// 处理错误
}
```
4. 发送和接收数据:
```c
const char* message = "Hello from WebSocket client";
lws_write(wsi, (unsigned char*)message, strlen(message), LWS_WRITE_TEXT);
size_t len, mem_len;
char buffer[LWS_MAX_RECEIVE_BUFFER_SIZE];
while ((len = lws recv(wsi, buffer, sizeof(buffer), 0)) > 0) {
mem_len = lws_copy_out_to_user(buffer, len);
// 处理接收到的数据
}
```
5. 关闭连接:
```c
lws_close_reasons_for_status(wsi, LWS_CLOSE_STATUS_NORMAL);
lws_service(wsi, -1); // 这里等待服务完成
lws_free_wsi(wsi);
```
基于asio实现一个websocket客户端
好的,以下是一个使用asio实现的websocket客户端的示例代码:
```cpp
#include <iostream>
#include <asio.hpp>
#include <string>
using asio::ip::tcp;
class WebsocketClient {
public:
WebsocketClient(asio::io_context& io_context, const std::string& server, const std::string& path)
: m_resolver(io_context),
m_socket(io_context),
m_server(server),
m_path(path) {
}
void Connect() {
tcp::resolver::query query(m_server, "80");
m_resolver.async_resolve(query, [this](const asio::error_code& error, tcp::resolver::iterator endpoint_iterator) {
if (!error) {
asio::async_connect(m_socket, endpoint_iterator, [this](const asio::error_code& error, tcp::endpoint) {
if (!error) {
// 发送HTTP请求
asio::streambuf request;
std::ostream request_stream(&request);
request_stream << "GET " << m_path << " HTTP/1.1\r\n";
request_stream << "Host: " << m_server << "\r\n";
request_stream << "Upgrade: websocket\r\n";
request_stream << "Connection: Upgrade\r\n";
request_stream << "Sec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ==\r\n";
request_stream << "Sec-WebSocket-Version: 13\r\n\r\n";
asio::async_write(m_socket, request, [this](const asio::error_code& error, std::size_t) {
if (!error) {
// 读取HTTP响应
asio::async_read_until(m_socket, m_response, "\r\n\r\n", [this](const asio::error_code& error, std::size_t) {
if (!error) {
std::istream response_stream(&m_response);
std::string http_version;
response_stream >> http_version;
unsigned int status_code;
response_stream >> status_code;
std::string status_message;
std::getline(response_stream, status_message);
if (http_version.substr(0, 5) == "HTTP/") {
if (status_code == 101 && status_message == "Switching Protocols") {
// 连接成功,开始读取websocket数据
ReadWebsocketData();
}
else {
std::cout << "连接失败: " << status_code << " " << status_message << std::endl;
}
}
else {
std::cout << "连接失败: 无效的HTTP响应" << std::endl;
}
}
else {
std::cout << "连接失败: " << error.message() << std::endl;
}
});
}
else {
std::cout << "连接失败: " << error.message() << std::endl;
}
});
}
else {
std::cout << "连接失败: " << error.message() << std::endl;
}
});
}
else {
std::cout << "连接失败: " << error.message() << std::endl;
}
});
}
void SendWebsocketData(const std::string& data) {
if (m_socket.is_open()) {
asio::streambuf streambuf;
std::ostream stream(&streambuf);
stream << static_cast<char>(0x81); // FIN=1, Opcode=1(Text)
stream << static_cast<char>(data.size()); // Payload Length
stream.write(data.c_str(), data.size()); // Payload Data
asio::async_write(m_socket, streambuf, [this](const asio::error_code& error, std::size_t) {
if (error) {
std::cout << "发送数据失败: " << error.message() << std::endl;
}
});
}
else {
std::cout << "连接已关闭" << std::endl;
}
}
private:
void ReadWebsocketData() {
asio::async_read(m_socket, asio::buffer(m_buffer), [this](const asio::error_code& error, std::size_t length) {
if (!error) {
// 解析websocket数据
if (length >= 2) {
unsigned char fin = m_buffer[0] & 0x80;
unsigned char opcode = m_buffer[0] & 0x0F;
unsigned char mask = m_buffer[1] & 0x80;
unsigned char payload_length = m_buffer[1] & 0x7F;
if (opcode == 1 && mask == 1) {
if (payload_length <= 125) {
std::string payload_data;
for (std::size_t i = 0; i < payload_length; i++) {
payload_data += m_buffer[2 + i] ^ m_buffer[(i % 4) + 6];
}
std::cout << "接收到数据: " << payload_data << std::endl;
}
else {
std::cout << "接收到数据: 数据长度超过125" << std::endl;
}
}
else {
std::cout << "接收到数据: 不是文本消息" << std::endl;
}
}
// 继续读取websocket数据
ReadWebsocketData();
}
else {
std::cout << "连接已关闭" << std::endl;
}
});
}
private:
tcp::resolver m_resolver;
tcp::socket m_socket;
std::string m_server;
std::string m_path;
asio::streambuf m_response;
std::array<char, 1024> m_buffer;
};
int main() {
asio::io_context io_context;
WebsocketClient client(io_context, "echo.websocket.org", "/v1/");
client.Connect();
while (true) {
std::string message;
std::cout << "请输入要发送的数据: ";
std::getline(std::cin, message);
if (!message.empty()) {
client.SendWebsocketData(message);
}
}
return 0;
}
```
该程序连接到 `echo.websocket.org` 服务器,并在控制台中等待用户输入websocket数据。它通过发送HTTP请求将连接升级到websocket,并在连接成功后开始读取websocket数据。它还提供了一个 `SendWebsocketData` 方法,以便用户可以在控制台中输入数据并发送到服务器。当程序接收到websocket数据时,它会解析数据并显示在控制台中。
注意:该示例程序仅用于演示如何使用asio实现websocket客户端。实际上,websocket协议比示例程序复杂得多,需要处理更多的细节和错误情况。如果要在生产环境中使用websocket客户端,请使用现有的websocket库,例如 `websocketpp` 或 `boost.beast`。
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