在平板找图片错误点的游戏代码
时间: 2023-08-31 20:22:11 浏览: 53
### 回答1:
这是一个简单的 Python 代码示例,可以在平板上实现找错误点的游戏:
```python
import random
import tkinter as tk
# 设置窗口大小
WINDOW_WIDTH = 600
WINDOW_HEIGHT = 400
# 设置错误点数量
ERROR_POINTS_NUM = 5
# 设置错误点的半径
ERROR_POINTS_RADIUS = 10
# 设置正确点的半径
CORRECT_POINT_RADIUS = 5
# 设置错误点颜色
ERROR_POINTS_COLOR = "red"
# 设置正确点颜色
CORRECT_POINTS_COLOR = "green"
class Game:
def __init__(self, root):
self.root = root
self.canvas = tk.Canvas(root, width=WINDOW_WIDTH, height=WINDOW_HEIGHT)
self.canvas.pack()
self.correct_points = []
self.error_points = []
self.create_correct_points()
self.create_error_points()
self.canvas.bind("<Button-1>", self.check_point)
def create_correct_points(self):
for i in range(ERROR_POINTS_NUM):
x = random.randint(0, WINDOW_WIDTH)
y = random.randint(0, WINDOW_HEIGHT)
self.correct_points.append((x, y))
self.canvas.create_oval(x - CORRECT_POINT_RADIUS, y - CORRECT_POINT_RADIUS,
x + CORRECT_POINT_RADIUS, y + CORRECT_POINT_RADIUS, fill=CORRECT_POINTS_COLOR)
def create_error_points(self):
for i in range(ERROR_POINTS_NUM):
x = random.randint(0, WINDOW_WIDTH)
y = random.randint(0, WINDOW_HEIGHT)
self.error_points.append((x, y))
self.canvas.create_oval(x - ERROR_POINTS_RADIUS, y - ERROR_POINTS_RADIUS,
x + ERROR_POINTS_RADIUS, y + ERROR_POINTS_RADIUS, fill=ERROR_POINTS_COLOR)
def check_point(self, event):
x, y = event.x, event.y
for point in self.error_points:
if abs(point[0] - x) < ERROR_POINTS_RADIUS and abs(point[1] - y) < ERROR_POINTS_RADIUS:
self.canvas.create_text(x, y - 20, text="Error!", fill=ERROR_POINTS_COLOR)
return
self.canvas.create_text(x, y - 20, text="Correct!", fill=CORRECT_POINTS_COLOR)
root = tk.Tk()
game = Game(root)
root.mainloop()
```
在这个游戏中,你需要在一个画布上找到正确的点,而不是错误的点。当你点击点时,程序会检查是否在错误的点附近,如果是,你将看到 "Error!" 的提示,否则你将看到 "Correct!" 的提示。
### 回答2:
以下是一个基于Python的简单游戏代码,游戏目标是在平板上找出图像中的错误点:
```python
import pygame
import random
WIDTH = 800
HEIGHT = 600
FPS = 30
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
# 初始化pygame模块
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("找图片错误点")
clock = pygame.time.Clock()
def setup():
# 游戏初始设置
global point_list, correct_point
# 生成一组随机点的列表
point_list = []
for _ in range(10):
x = random.randint(100, WIDTH - 100)
y = random.randint(100, HEIGHT - 100)
point_list.append((x, y))
# 选择一个错误的点作为正确答案
correct_point = random.choice(point_list)
def draw():
# 绘制游戏画面
screen.fill(BLACK)
# 绘制所有点
for point in point_list:
if point == correct_point:
pygame.draw.circle(screen, RED, point, 10)
else:
pygame.draw.circle(screen, WHITE, point, 10)
pygame.display.flip()
def game_loop():
# 游戏主循环
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.MOUSEBUTTONUP:
pos = pygame.mouse.get_pos()
check_correct(pos)
draw()
pygame.quit()
def check_correct(pos):
# 检查玩家是否点击了正确的点
global correct_point
if correct_point and pygame.Rect(correct_point[0]-10, correct_point[1]-10, 20, 20).collidepoint(pos):
print("恭喜你找到了错误点!")
correct_point = None
# 游戏设置与初始化
setup()
# 游戏循环
game_loop()
```
这个游戏会在窗口中随机生成一些点,其中一个点是错误的。玩家需要点击正确的点来找出错误点。如果点击了错误点,游戏将提示找到了错误点,然后继续游戏。游戏窗口会不断刷新,直到玩家找出错误点或者退出游戏。
注意:此代码需要在安装了pygame库的Python环境中运行。