pygame写手机游戏

时间: 2023-07-06 15:15:56 浏览: 90
Pygame是一个Python库,主要用于开发桌面游戏。如果你想要开发手机游戏,你需要使用其他的工具和库。 一些流行的Python库和框架,可以用于开发手机游戏,包括: 1. Kivy:这是一个开源Python框架,用于开发跨平台的应用程序,包括游戏。它可以在Android、iOS、Windows、MacOS等平台上运行。 2. Ren'Py:这是一个专门用于制作视觉小说和交互小说的Python库,但也可以用于开发2D游戏。它适用于多种平台,包括Android和iOS。 3. Pygame Subset for Android/iOS:这是一个基于Pygame的子集,专门用于开发Android和iOS游戏。它提供了一些必要的功能,如图形和声音处理,以及对移动设备的支持。 4. BeeWare:这是一个用于开发跨平台应用程序的Python工具集合。它包括了一些库和框架,如Toga和Batavia,可以用于开发Android和iOS游戏。 以上是一些常用的Python库和框架,可以用于开发手机游戏。你可以根据自己的需求,选择一个合适的库或框架来开发游戏。
相关问题

用python写手机游戏

使用Python开发手机游戏的方法有很多,下面是一些可供参考的方法: 1.使用Kivy框架: Kivy是一个基于Python的开源框架,可以用于快速开发跨平台的应用程序,包括游戏。它支持Android、iOS、Windows、MacOS等操作系统。Kivy提供了许多游戏开发相关的库和工具,如图形引擎、声音处理、触摸输入、动画等,可以很方便地开发出漂亮的手机游戏。 2.使用Pygame Subset for Android/iOS: Pygame Subset是一个基于Pygame的子集,专门用于开发Android和iOS游戏。它提供了一些必要的功能,如图形和声音处理,以及对移动设备的支持。使用Pygame Subset开发游戏,可以直接在Python中编写游戏逻辑和代码。 3.使用BeeWare: BeeWare是一个用于开发跨平台应用程序的Python工具集合。它包括了一些库和框架,如Toga和Batavia,可以用于开发Android和iOS游戏。BeeWare提供了一些工具和框架,可以让你在Python中开发出原生的手机应用程序。 4.使用Pythonista: Pythonista是一个运行在iOS设备上的Python开发环境,它提供了一个集成的Python解释器、代码编辑器和调试器,可以让你在iOS设备上直接编写和运行Python代码。Pythonista还提供了一些内置的库和工具,用于开发游戏和其他应用程序。 以上是一些常用的Python开发手机游戏的方法,你可以根据自己的需求和开发经验选择一个合适的方法来开发游戏。

pygame打包成手机应用

为了将Pygame游戏打包成Android应用程序,你可以使用Kivy这个框架。Kivy是一个跨平台的Python GUI框架,可以用于开发移动应用程序。以下是将Pygame游戏打包成Android应用程序的步骤: 1.安装Kivy和Buildozer ```shell pip install kivy pip install buildozer ``` 2.创建一个名为buildozer.spec的文件,并将以下内容添加到文件中: ```shell [app] # (str) Title of your application title = Your Application Title # (str) Package name package.name = your.application.package.name # (str) Package domain (needed for android/ios packaging) package.domain = your.application.package.domain # (str) Source code where the main.py live source.dir = . # (list) Source files to include (let empty to include all the files) source.include_exts = py,png,jpg,kv,atlas # (list) List of inclusions using pattern matching #source.include_patterns = assets/*,images/*.png # (list) Source files to exclude (let empty to not exclude anything) #source.exclude_exts = spec # (list) List of directory to exclude (let empty to not exclude anything) #source.exclude_dirs = tests, bin # (list) List of exclusions using pattern matching #source.exclude_patterns = license,images/*/*.jpg # (str) Application versioning (method 1) version = 0.1 # (str) Application versioning (method 2) # version.regex = __version__ = ['"](.*)['"] # version.filename = %(source.dir)s/main.py # (list) Application requirements # comma separated e.g. requirements = sqlite3,kivy requirements = python3,kivy,pygame # (str) Custom source folders for requirements # Sets custom source for any requirements with recipes # requirements.source.kivy = ../../kivy # (list) Garden requirements #garden_requirements = # (str) Presplash of the application #presplash.filename = %(source.dir)s/data/presplash.png # (str) Icon of the application #icon.filename = %(source.dir)s/data/icon.png # (str) Supported orientation (one of landscape, sensorLandscape, portrait or all) orientation = portrait # (bool) Indicate if the application should be fullscreen or not fullscreen = 0 # (bool) Run the application in background #run_behind = False # (str) The default orientation you want for your application: landscape, portrait or all #default_orientation = portrait # (str) The behavior of the application when the device is rotated (one of landscape, sensorLandscape, portrait or all) #orientation = portrait # (list) Permissions android.permissions = INTERNET # (int) Target Android API, should be as high as possible. android.api = 27 # (int) Minimum API your APK will support. android.minapi = 21 # (int) Android SDK version to use #android.sdk = 20 # (str) Android NDK version to use #android.ndk = 19b # (bool) Use --private data storage (True) or --dir public storage (False) #android.private_storage = True # (str) Android NDK directory (if empty, it will be automatically downloaded.) #android.ndk_path = # (str) Android SDK directory (if empty, it will be automatically downloaded.) #android.sdk_path = # (str) ANT directory (if empty, it will be automatically downloaded.) #android.ant_path = # (bool) If True, then skip trying to update the SDK/NDK/ANT #android.skip_update = False # (str) bootstrap mode (kivy/pygame/SDL2/...) (Obsolete, no need to set it anymore) #bootstrap.mode = kivy # (str) Log level (debug, info, warning, error, critical) log_level = 2 # (str) Console log level (debug, info, warning, error, critical) log_level_console = 2 # (bool) Set to True to display a fullscreen statusbar #fullscreen = 0 # (list) Permissions #android.permissions = INTERNET # (str) iOS bundle identifier #ios.bundle_identifier = com.myapp.myidentifier # (str) iOS bundle name #ios.bundle_name = My Kivy Application # (str) iOS bundle version (simply uses version variable) #ios.bundle_version = 1.2.0 # (str) iOS minimum compatible version #ios.minimum_version = 9.0 # (list) iOS frameworks to link with #ios.frameworks = UIKit # (list) iOS plist entries #ios.plist_entries = LSBackgroundModes=fetch # (str) iOS app icon #ios.icon.filename = %(source.dir)s/data/icon.png # (str) iOS app launch image #ios.launch_image.filename = %(source.dir)s/data/launch.png # (list) iOS icons to be used #ios.icons = 57.png # (list) iOS assets to be used #ios.assets = mydata/*.wav, otherdata/*.wav # (bool) Use precompiled python (iOS only, ignored on Android) #ios.use_python3 = False # (str) Android logcat filters to use #android.logcat_filters = *:S python:D # (str) Android additional adb arguments to use #android.adb_args = -H 127.0.0.1:5555 # (bool) Copy library instead of making a libpymodules.so #android.copy_libs = 1 # (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64 #android.arch = armeabi-v7a # (bool) Turn on android packaging verbose mode #android.verbose = 0 # (bool) Allow the scroll of the desktop widgets #allow_desktop_scrolling = False # (str) How to compile the python code, one of py2, py3, none #python_version = 3 # (str) Whether to automatically start the app on install. ('auto' or 'manual') #android.auto_start = auto # (str) ADB command to run if the device is not connected #android.adb_connection_error = None # (str) Space separated list of Java .jar files to add to the libs so that pyjnius can find them at runtime. #android.add_jars = foo.jar bar.jar # (str) Path to a custom AndroidManifest.xml file to be used instead of the default one #android.manifest.custom = # (str) Path to a custom toolchain to be used for building the application #android.toolchain.custom = # (str) Path to a custom obb file #android.obb.filename = ./main.obb # (bool) Enables Android App Bundle format #android.app_bundle = False # (list) List of Java classes to add as activities to the manifest. #android.add_activity = # (list) List of Java classes to add as services to the manifest. #android.add_service = # (list) List of Java classes to add as receivers to the manifest. #android.add_receiver = # (list) List of Java classes to add as providers to the manifest. #android.add_provider = # (list) List of Java classes to add as uses-libraries to the manifest. #android.add_uses_library = # (list) List of Java classes to add as permissions to the manifest. #android.add_permission = # (list) List of strings to append to the command line #android.add_command = # (str) The Android SDK directory path. #android.sdk_path = /home/user/android-sdk # (str) The Android NDK directory path. #android.ndk_path = /home/user/android-ndk # (str) The Java JDK directory path. #android.jdk_path = /usr/lib/jvm/java-7-oracle # (bool) Use a black overlay to hide the splash screen (default False) #android.black_overlay = False # (str) The key used for the keystore #android.keystore = # (str) The alias used for the key #android.key_alias = # (str) The password used for the keystore #android.keystore_password = # (str) The password used for the key #android.key_password = # (bool) Sign the release APK #android.release = False # (str) The version of the application for the release #android.release_version = # (str) The name of the release #android.release_name = # (str) The release description #android.release_description = # (bool) Enable AndroidX support (default is False) #android.use_androidx = False # (str) Color depth (available: ['no_depth', 'depth16', 'depth24', 'depth32']) #android.color_depth = no_depth # (bool) Enable Gradle build cache (experimental, may break some builds) #android.gradle_build_cache = False # (str) Gradle build cache size (default: '512m'). #android.gradle_build_cache_size = 512m # (str) Gradle build cache properties file (default: '~/.gradle/gradle.properties'). #android.gradle_build_cache_properties = ~/.gradle/gradle.properties # (bool) Enable AndroidManifest snippets merging (default is False) android.manifest_merging = False # (str) AndroidManifest.xml snippets to insert into <application> tag #android.manifest.application_meta_data = # (str) AndroidManifest.xml snippets to insert into <manifest> tag #android.manifest.meta_data = # (str) AndroidManifest.xml snippets to insert into <uses-permission> tag #android.manifest.permission = # (str) AndroidManifest.xml snippets to insert into <uses-feature> tag #android.manifest.feature = # (str) AndroidManifest.xml snippets to insert into <uses-sdk> tag #android.manifest.sdk = # (str) Android Gradle plugin version to use android.gradle_plugin_version = '3.4.0' # (str) Android Gradle plugin repository #android.gradle_plugin_repository = 'https://maven.google.com/' # (str) Android Gradle distribution URL #android.gradle_distribution_url = 'https://services.gradle.org/distributions/gradle-5.6.2-all.zip' # (str) Android Studio project to use for building an apk with gradle #android.android_studio_project = '' # (str) Android Gradle build type to use: release (default) or debug #android.gradle_build_type = release # (str) Android Gradle flavor to use: the name of the flavor you want to use, or blank to use the default flavor #android.gradle_flavor = # (list) Android product flavors to use #android.product_flavors = # (list) Android build variants to use #android.build_variants = # (str) Android Gradle task to use (default assembleRelease) #android.gradle_task = assembleRelease # (str) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi. #android.ndk_api = 21 # (str) Android NDK ABI to use. This will be the only ABI your app will support. #android.ndk_abi = armeabi-v7a # (str) Android NDK toolchain to use: clang (default) or gcc #android.ndk_toolchain = clang # (str) Android NDK toolchain version to use #android.ndk_toolchain_version = 4.9 # (str) Android Gradle plugin to use #android.gradle_plugin = 'com.android.application' # (str) Android build tool to use #android.build_tools = 28.0.3 # (str) Android SDK to use #android.sdk = 20 # (str) Android build tool version to use #android.build_tools_version = 28.0.3 # (str) Android extra Java parameters #android.add_java_param = -Xmx512M # (str) Android extra dex parameters #android.add_dex_param = --no-locals # (str) Android extra parameters #android.add_param = --fullscreen # (str) Android AAR repository directory #android.aar_repository = /home/user/.m2/repository # (str) Android gradle dependencies exclusions #android.gradle_dependencies_exclusions = com.android.support:support-v4 # (str) Android packaging mode (apk, aab) #android.package_mode = apk # (str) Android Gradle plugin to use (e.g. 'com.android.library') #android.gradle_plugin = com.android.application # (str) Android Gradle plugin to use (e.g. 'com.android.library') #android.gradle_plugin = com.android.application # (str) Android Gradle plugin to use (e.g. 'com.android.library') #android.gradle_plugin = com.android.application # (str) Android Gradle plugin to use (e.g. 'com.android.library') #android.gradle_plugin = com.android.application # (str) Android Gradle plugin to use (e.g. 'com.android.library') #android.gradle_plugin = com.android.application # (str) Android Gradle plugin to use (e.g. 'com.android.library') #android.gradle_plugin = com.android.application # (str) Android Gradle plugin to use (e.g. 'com.android.library') #android.gradle_plugin = com.android.application # (str) Android Gradle plugin to use (e.g. 'com.android.library') #android.gradle_plugin = com.android.application # (str) Android Gradle

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