用抖音开发者工具开发坦克大战小游戏,显示完整代码
时间: 2023-06-24 16:08:35 浏览: 55
抖音开发者工具是一款专门用于开发小程序的工具,如果要开发坦克大战小游戏,需要先了解一些小程序开发的基础知识。下面是一个简单的坦克大战小游戏的示例代码:
1. wxml文件:
```html
<view class="container">
<canvas canvas-id="myCanvas" class="canvas"></canvas>
<view class="btn-group">
<button class="btn" bindtap="moveUp">上</button>
<button class="btn" bindtap="moveLeft">左</button>
<button class="btn" bindtap="moveRight">右</button>
<button class="btn" bindtap="moveDown">下</button>
<button class="btn" bindtap="fire">开火</button>
</view>
</view>
```
2. wxss文件:
```css
.container {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100vh;
}
.canvas {
width: 300px;
height: 300px;
background-color: #eee;
margin-bottom: 10px;
}
.btn-group {
display: flex;
justify-content: center;
}
.btn {
margin: 0 10px;
padding: 10px;
font-size: 16px;
border-radius: 5px;
background-color: #f60;
color: #fff;
}
```
3. js文件:
```javascript
const tankImg = 'tank.png'; // 坦克图片地址
const bulletImg = 'bullet.png'; // 子弹图片地址
const tankSize = 50; // 坦克大小
const bulletSize = 10; // 子弹大小
const moveStep = 5; // 移动步长
let ctx, canvasWidth, canvasHeight;
let tank, bullet;
let moveDirection = ''; // 移动方向
Page({
onReady() {
// 获取canvas上下文
const query = wx.createSelectorQuery();
query.select('#myCanvas').fields({ node: true, size: true }).exec((res) => {
const canvas = res[0].node;
ctx = canvas.getContext('2d');
canvasWidth = res[0].width;
canvasHeight = res[0].height;
// 加载坦克和子弹图片
tank = new Image();
tank.src = tankImg;
bullet = new Image();
bullet.src = bulletImg;
// 绘制坦克
tank.onload = () => {
ctx.drawImage(tank, canvasWidth / 2 - tankSize / 2, canvasHeight / 2 - tankSize / 2, tankSize, tankSize);
}
// 定时绘制
setInterval(() => {
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
drawTank();
drawBullet();
}, 20);
});
},
moveUp() {
moveDirection = 'up';
},
moveLeft() {
moveDirection = 'left';
},
moveRight() {
moveDirection = 'right';
},
moveDown() {
moveDirection = 'down';
},
fire() {
// TODO 发射子弹
}
});
function drawTank() {
switch (moveDirection) {
case 'up':
if (tank.offsetTop > 0) {
tank.style.top = `${tank.offsetTop - moveStep}px`;
}
break;
case 'left':
if (tank.offsetLeft > 0) {
tank.style.left = `${tank.offsetLeft - moveStep}px`;
}
break;
case 'right':
if (tank.offsetLeft < canvasWidth - tankSize) {
tank.style.left = `${tank.offsetLeft + moveStep}px`;
}
break;
case 'down':
if (tank.offsetTop < canvasHeight - tankSize) {
tank.style.top = `${tank.offsetTop + moveStep}px`;
}
break;
}
ctx.drawImage(tank, tank.offsetLeft, tank.offsetTop, tankSize, tankSize);
}
function drawBullet() {
// TODO 绘制子弹
}
```
这是一个简单的示例代码,仅供参考。具体的实现需要根据实际需求进行修改和完善。