audio HAL 2.0接口是怎样的
时间: 2023-12-01 09:04:15 浏览: 99
好的,以下是一个简单的 audio HAL 2.0 接口的示例:
```c++
#include <hardware/hardware.h>
#include <hardware/audio.h>
// 定义音频硬件抽象层(HAL)接口
struct audio_hw_device {
struct hw_device_t common;
// 添加音频通道(Audio Channel)接口
void (*register_audio_channel)(struct audio_hw_device* dev, audio_channel_t* channel);
void (*unregister_audio_channel)(struct audio_hw_device* dev, audio_channel_t* channel);
// 保留音频 HAL 1.0 接口
int (*set_voice_volume)(struct audio_hw_device* dev, float volume);
int (*set_master_volume)(struct audio_hw_device* dev, float volume);
int (*set_mode)(struct audio_hw_device* dev, audio_mode_t mode);
int (*set_mic_mute)(struct audio_hw_device* dev, bool state);
int (*set_parameters)(struct audio_hw_device* dev, const char* kvpairs);
char* (*get_parameters)(struct audio_hw_device* dev, const char* keys);
int (*set_input_device)(struct audio_hw_device* dev, audio_devices_t device);
int (*set_output_device)(struct audio_hw_device* dev, audio_devices_t device);
int (*init_check)(const struct audio_hw_device* dev);
};
// 定义音频通道(Audio Channel)接口
struct audio_channel {
audio_channel_handle_t handle;
void (*set_config)(struct audio_channel* channel, audio_config_t* config);
void (*get_config)(struct audio_channel* channel, audio_config_t* config);
};
// 定义音频硬件抽象层(HAL)模块
struct audio_module {
struct hw_module_t common;
};
// 定义音频硬件抽象层(HAL)模块方法
struct audio_module_methods {
int (*open)(const struct hw_module_t* module, const char* name, struct hw_device_t** device);
int (*close)(struct hw_device_t* device);
};
// 定义音频硬件抽象层(HAL)模块实例
struct audio_module HAL_MODULE_INFO_SYM = {
.common = {
.tag = HARDWARE_MODULE_TAG,
.module_api_version = AUDIO_MODULE_API_VERSION_2_0, // 升级到音频模块 API 版本 2.0
.hal_api_version = HARDWARE_HAL_API_VERSION,
.id = "audio.default",
.name = "Default audio HW HAL",
.author = "The Android Open Source Project",
.methods = &audio_module_methods,
},
};
// 定义音频硬件抽象层(HAL)模块方法实现
static struct audio_hw_device* open_audio_device(const struct hw_module_t* module, const char* name, uint32_t device) {
struct audio_hw_device* dev;
dev = (struct audio_hw_device*)calloc(1, sizeof(struct audio_hw_device));
dev->common.tag = HARDWARE_DEVICE_TAG;
dev->common.version = AUDIO_DEVICE_API_VERSION_2_0; // 升级到音频设备 API 版本 2.0
dev->common.module = (struct hw_module_t*)module;
dev->register_audio_channel = NULL;
dev->unregister_audio_channel = NULL;
dev->set_voice_volume = NULL;
dev->set_master_volume = NULL;
dev->set_mode = NULL;
dev->set_mic_mute = NULL;
dev->set_parameters = NULL;
dev->get_parameters = NULL;
dev->set_input_device = NULL;
dev->set_output_device = NULL;
dev->init_check = NULL;
return dev;
}
static int close_audio_device(struct audio_hw_device* dev) {
free(dev);
return 0;
}
static struct audio_module_methods audio_module_methods = {
.open = open_audio_device,
.close = close_audio_device,
};
```
这段代码演示了如何定义一个简单的 audio HAL 2.0 接口,它在 audio HAL 1.0 接口的基础上新增了音频通道(Audio Channel)接口。通过音频通道接口,音频 HAL 驱动程序可以管理多个音频通道,每个通道可以使用不同的音频格式和采样率。这样,音频 HAL 驱动程序可以更灵活地处理音频数据,提高音频性能。在实现音频 HAL 2.0 接口时,需要注意兼容性问题,以确保它与 Android 系统的其他组件正常运行。
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