运行以上代码会报错Traceback (most recent call last): File "D:\PyLearn\m\2.py\1.py", line 21, in <module> background_image = pygame.image.load(background_image_path) FileNotFoundError: No file 'images/background.png' found in working directory 'D:\PyLearn\m\2.py'.
时间: 2023-09-08 08:07:36 浏览: 139
【解决方案】pyspark 初次连接mongo 时报错Class not found exception:com.mongodb.spark.sql.DefaultSource
这个错误提示是因为程序找不到指定的图片文件('images/background.png')而导致的。请确认在程序运行的当前目录下是否存在一个名为images的文件夹,并且该文件夹中是否包含名为background.png的图片文件。
如果不存在该文件夹或者该文件夹中没有该图片文件,可以通过以下步骤解决:
1. 创建一个名为images的文件夹,并将需要使用的图片文件都放入该文件夹中。
2. 修改代码中涉及到图片文件的路径,将路径改为相对于程序运行目录的路径。例如,如果程序文件和images文件夹在同一目录下,可以将路径改为'./images/background.png'。
修改后的代码示例:
```python
import pygame
import math
pygame.init()
# 游戏窗口大小
screen_width = 800
screen_height = 600
# 创建游戏窗口
screen = pygame.display.set_mode((screen_width, screen_height))
# 图片资源路径
background_image_path = './images/background.png'
bird_image_path = './images/bird.png'
pig_image_path = './images/pig.png'
block_image_path = './images/block.png'
arrow_image_path = './images/arrow.png'
# 加载图片资源
background_image = pygame.image.load(background_image_path)
bird_image = pygame.image.load(bird_image_path)
pig_image = pygame.image.load(pig_image_path)
block_image = pygame.image.load(block_image_path)
arrow_image = pygame.image.load(arrow_image_path)
# 设置游戏标题
pygame.display.set_caption('愤怒的小鸟')
# 小鸟的初始位置和速度
bird_x = 50
bird_y = 200
bird_speed_x = 0
bird_speed_y = 0
# 猪的位置
pig_x = 700
pig_y = 400
# 建筑物的位置和大小
block_x = 400
block_y = 300
block_width = 100
block_height = 200
# 箭头的位置和大小
arrow_x = bird_x + 30
arrow_y = bird_y + 30
arrow_width = 50
arrow_height = 10
# 游戏循环标志
game_running = True
while game_running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
# 空格键按下,发射小鸟
angle = math.atan2(pig_y - bird_y, pig_x - bird_x)
bird_speed_x = 10 * math.cos(angle)
bird_speed_y = 10 * math.sin(angle)
# 更新小鸟的位置和速度
bird_x += bird_speed_x
bird_y += bird_speed_y
bird_speed_y += 0.5
# 检测小鸟是否与建筑物或猪碰撞
if bird_x + bird_image.get_width() > block_x and bird_x < block_x + block_width and bird_y + bird_image.get_height() > block_y:
# 小鸟与建筑物碰撞,停止游戏
game_running = False
elif bird_x + bird_image.get_width() > pig_x and bird_x < pig_x + pig_image.get_width() and bird_y + bird_image.get_height() > pig_y:
# 小鸟与猪碰撞,停止游戏
game_running = False
# 渲染游戏界面
screen.blit(background_image, (0, 0))
screen.blit(bird_image, (bird_x, bird_y))
screen.blit(pig_image, (pig_x, pig_y))
screen.blit(block_image, (block_x, block_y))
pygame.draw.rect(screen, (255, 0, 0), (arrow_x, arrow_y, arrow_width, arrow_height))
pygame.display.update()
# 退出游戏
pygame.quit()
```
这样就可以正常运行程序了。
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