生成一段用threejs加载mmd模型和导入外部动作的html文件的代码
时间: 2024-02-01 14:14:26 浏览: 177
好的,下面是生成用threejs加载mmd模型并导入外部动作的html代码:
```html
<!DOCTYPE html>
<html>
<head>
<title>Loading MMD Model</title>
<meta charset="utf-8">
<style>
body {
margin: 0;
overflow: hidden;
background-color: #000;
}
canvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<script src="https://cdn.jsdelivr.net/npm/three@0.131.2/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three-mmd-loader@0.5.4/lib/ammo.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three-mmd-loader@0.5.4/lib/MMDLoader.js"></script>
<script>
// Create a renderer
var renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create a scene
var scene = new THREE.Scene();
scene.background = new THREE.Color(0x000000);
// Create a camera
var camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 1.6, -5);
// Load the model and animation
var loader = new THREE.MMDLoader();
loader.loadWithAnimation(
'model.pmx',
'motion.vmd',
function (mmd) {
// Add the model to the scene
scene.add(mmd.mesh);
// Set the animation to loop and play
mmd.playAnimation();
mmd.loop = true;
// Resize the model to fit
var box = new THREE.Box3().setFromObject(mmd.mesh);
var size = new THREE.Vector3();
box.getSize(size);
var scale = 1 / size.y;
mmd.mesh.scale.set(scale, scale, scale);
// Render the scene
var clock = new THREE.Clock();
function animate() {
var delta = clock.getDelta();
mmd.update(delta);
renderer.render(scene, camera);
requestAnimationFrame(animate);
}
animate();
},
function (xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
},
function (error) {
console.log('An error occurred');
console.log(error);
}
);
</script>
</body>
</html>
```
我希望这段代码能帮到您!
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