可以模仿这个代码写吗def drawAxis(length): # 绘制一个给定长度的三维坐标轴 glPushAttrib(GL_POLYGON_BIT | GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT) # 保存当前OpenGL状态 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) # 设置多边形绘制模式为线性模式 glDisable(GL_LIGHTING) # 关闭光照 glBegin(GL_LINES) glColor3f(1, 0, 0) glVertex3f(0, 0, 0) glVertex3f(length, 0, 0) glColor3f(0, 1, 0) glVertex3f(0, 0, 0) glVertex3f(0, length, 0) glColor3f(0, 0, 1) glVertex3f(0, 0, 0) glVertex3f(0, 0, -length) glEnd() glPopAttrib() # 恢复之前保存的OpenGL状态 print("绘制成功")
时间: 2024-04-09 22:31:26 浏览: 66
ply文件格式源代码.rar_ply_ply文件_三维_逆向 三维
当然可以!以下是模仿上述代码编写的`drawAxis`函数:
```python
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
def drawAxis(length):
glPushAttrib(GL_POLYGON_BIT | GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT) # 保存当前OpenGL状态
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) # 设置多边形绘制模式为线性模式
glDisable(GL_LIGHTING) # 关闭光照
glBegin(GL_LINES)
glColor3f(1, 0, 0)
glVertex3f(0, 0, 0)
glVertex3f(length, 0, 0)
glColor3f(0, 1, 0)
glVertex3f(0, 0, 0)
glVertex3f(0, length, 0)
glColor3f(0, 0, 1)
glVertex3f(0, 0, 0)
glVertex3f(0, 0, -length)
glEnd()
glPopAttrib() # 恢复之前保存的OpenGL状态
print("绘制成功")
```
你可以调用`drawAxis(length)`函数,并传入一个长度参数来绘制一个给定长度的三维坐标轴。注意,在使用该函数之前,你需要确保已经初始化了OpenGL环境。
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