基于A*算法实现mask layout 布局 代码案例 并对结果进行绘图
时间: 2023-07-20 12:16:33 浏览: 58
以下是基于A*算法实现mask layout布局的代码案例,并且对结果进行绘图:
```python
import heapq
import matplotlib.pyplot as plt
class Node:
def __init__(self, x, y, g, h, parent=None):
self.x = x
self.y = y
self.g = g
self.h = h
self.parent = parent
def __lt__(self, other):
return (self.g + self.h) < (other.g + other.h)
class AStar:
def __init__(self, start, end, obstacles):
self.start = start
self.end = end
self.obstacles = obstacles
self.width = len(obstacles[0])
self.height = len(obstacles)
self.closed_set = set()
self.open_set = [Node(start[0], start[1], 0, self.heuristic(start, end))]
self.parents = {}
def heuristic(self, node, end):
return abs(node[0] - end[0]) + abs(node[1] - end[1])
def get_neighbors(self, node):
neighbors = []
for dx, dy in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
x = node.x + dx
y = node.y + dy
if x < 0 or x >= self.width or y < 0 or y >= self.height:
continue
if self.obstacles[y][x]:
continue
neighbors.append((x, y))
return neighbors
def reconstruct_path(self, node):
path = [(node.x, node.y)]
while node.parent:
node = node.parent
path.append((node.x, node.y))
return path[::-1]
def search(self):
while self.open_set:
current = heapq.heappop(self.open_set)
if (current.x, current.y) == self.end:
return self.reconstruct_path(current)
self.closed_set.add((current.x, current.y))
for neighbor in self.get_neighbors(current):
if neighbor in self.closed_set:
continue
g = current.g + 1
h = self.heuristic(neighbor, self.end)
node = Node(neighbor[0], neighbor[1], g, h, current)
if node not in self.open_set:
heapq.heappush(self.open_set, node)
self.parents[neighbor] = (current.x, current.y)
return []
def get_path(self):
path = self.search()
if not path:
return []
return [(x, y) for x, y in path]
def get_parents(self):
return self.parents
def plot(self, path):
fig, ax = plt.subplots()
for y in range(self.height):
for x in range(self.width):
if self.obstacles[y][x]:
ax.add_patch(plt.Rectangle((x, y), 1, 1, facecolor='gray'))
for x, y in path:
ax.add_patch(plt.Rectangle((x, y), 1, 1, facecolor='green'))
ax.add_patch(plt.Rectangle(self.start, 1, 1, facecolor='blue'))
ax.add_patch(plt.Rectangle(self.end, 1, 1, facecolor='red'))
ax.set_xlim(0, self.width)
ax.set_ylim(0, self.height)
ax.set_aspect('equal')
plt.show()
```
使用方法:
```python
start = (0, 0)
end = (4, 4)
obstacles = [
[False, True, False, False, False],
[False, True, False, True, False],
[False, False, False, True, False],
[True, True, True, True, False],
[False, False, False, False, False]
]
astar = AStar(start, end, obstacles)
path = astar.get_path()
astar.plot(path)
```
其中,`start`和`end`是起点和终点的坐标,`obstacles`是一个二维布尔数组,表示障碍物的位置。
`get_path`方法返回从起点到终点的路径,如果无法到达终点则返回空列表。
`plot`方法绘制布局和最短路径,蓝色表示起点,红色表示终点,绿色表示最短路径。