编写一个多轮的石头剪刀布猜拳游戏。用户和计算机各取一项,规则很简单,石头赢剪刀,但是输给布;布赢石头,但是输给剪刀;剪刀赢布,但是输给石头。如果两者选了相同的项,则双方平手。 参考输入输出: This program plays games of Rock-Paper-Scissors against the computer. You'll type in your guess of (R) ock,(P) aper, or (S) cissors and try to beat the computer as many times as you can. Best out of how many games (must be odd)?3 Game 1: Choose your weapon?R I chose the weapon:R Tie! Game 2: Choose your weapon?R I chose the weapon:S You win! Game 3: Choose your weapon?R I chose the weapon:P You lose! Do you want to play again?n Overall results: total games = 3 wins = 1 losses = 1 ties = 1 win % = 33.33 可以改进程序的选择策略。随机选取结果怎样?始终选取某一个或重复某一种模式会怎样?根据对手选择的历史记录来选取,会增加赢游戏的机会吗?
时间: 2024-02-22 16:56:11 浏览: 218
好的,我可以为您编写一个多轮的石头剪刀布猜拳游戏。以下是代码实现:
```
import java.util.Random;
import java.util.Scanner;
public class RockPaperScissors {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
Random random = new Random();
System.out.println("欢迎来到石头剪刀布游戏!");
// 询问游戏的轮数
System.out.print("请输入游戏的轮数(必须为奇数):");
int rounds = scanner.nextInt();
while (rounds % 2 == 0) {
System.out.print("轮数必须为奇数,请重新输入:");
rounds = scanner.nextInt();
}
// 初始化游戏数据
int totalGames = 0;
int wins = 0;
int losses = 0;
int ties = 0;
// 游戏循环
for (int i = 1; i <= rounds; i++) {
System.out.println("第 " + i + " 局游戏:");
// 读取玩家输入
System.out.print("请选择您的出拳(R-石头,P-剪刀,S-布):");
String player = scanner.next();
// 随机生成电脑的出拳
String computer;
int choice = random.nextInt(3);
if (choice == 0) {
computer = "R";
} else if (choice == 1) {
computer = "P";
} else {
computer = "S";
}
// 判断胜负
String result;
if (player.equals(computer)) {
result = "Tie";
ties++;
} else if ((player.equals("R") && computer.equals("S")) || (player.equals("P") && computer.equals("R")) ||
(player.equals("S") && computer.equals("P"))) {
result = "Win";
wins++;
} else {
result = "Loss";
losses++;
}
// 输出本局游戏结果
System.out.println("您选择了 " + player + ",电脑选择了 " + computer + "," + result + "!");
// 统计游戏数据
totalGames++;
}
// 输出总结结果
double winRate = (double) wins / totalGames * 100;
System.out.println("游戏结束,总共进行了 " + totalGames + " 局游戏。");
System.out.println("您赢了 " + wins + " 局,输了 " + losses + " 局,平了 " + ties + " 局。");
System.out.printf("胜率为 %.2f%%。\n", winRate);
}
}
```
该程序实现了多轮的石头剪刀布游戏,并支持统计游戏胜率等数据。玩家可以通过输入 R、P 或 S 来进行出拳,电脑采用随机的策略来进行出拳。程序输出每一局游戏的结果,并在游戏结束后输出总结结果。
如果要改进程序的选择策略,可以考虑根据对手选择的历史记录来选取出拳。例如,可以记录玩家的每一次出拳,并根据出现频率来选择电脑出拳的策略。这样可以增加赢游戏的机会。但是,这种策略需要更复杂的算法和数据结构来实现。
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