制作HTML版2048游戏的代码
时间: 2024-03-14 17:48:18 浏览: 124
下面是一个简单的HTML版2048游戏的代码,可以供你参考:
HTML代码:
```html
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>2048 Game</title>
<style>
#game-board {
width: 400px;
height: 400px;
border: 1px solid #ccc;
position: relative;
margin: 0 auto;
background-color: #eee;
}
.game-cell {
position: absolute;
width: 90px;
height: 90px;
border-radius: 5px;
background-color: #ccc0b3;
font-size: 36px;
text-align: center;
line-height: 90px;
font-family: Arial, sans-serif;
}
.game-over {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background-color: #fff;
padding: 20px;
border-radius: 5px;
box-shadow: 0 0 10px #ccc;
font-size: 24px;
text-align: center;
font-family: Arial, sans-serif;
display: none;
}
</style>
</head>
<body>
<div id="game-board"></div>
<div class="game-over">Game Over!</div>
<script src="game.js"></script>
</body>
</html>
```
JavaScript代码:
```javascript
var board = new Array();
var score = 0;
var hasConflicted = new Array();
$(document).ready(function() {
newgame();
});
function newgame() {
// 初始化棋盘
init();
// 在随机两个格子生成数字
generateOneNumber();
generateOneNumber();
}
function init() {
for (var i = 0; i < 4; i++) {
for (var j = 0; j < 4; j++) {
var gridCell = $("#grid-cell-" + i + "-" + j);
gridCell.css('top', getPosTop(i, j));
gridCell.css('left', getPosLeft(i, j));
}
}
for (var i = 0; i < 4; i++) {
board[i] = new Array();
hasConflicted[i] = new Array();
for (var j = 0; j < 4; j++) {
board[i][j] = 0;
hasConflicted[i][j] = false;
}
}
updateBoardView();
score = 0;
$('#score').text(score);
$('.game-over').hide();
}
function updateBoardView() {
$('.number-cell').remove();
for (var i = 0; i < 4; i++) {
for (var j = 0; j < 4; j++) {
$('#game-board').append('<div class="number-cell" id="number-cell-' + i + '-' + j + '"></div>');
var theNumberCell = $('#number-cell-' + i + '-' + j);
if (board[i][j] == 0) {
theNumberCell.css('width', '0px');
theNumberCell.css('height', '0px');
theNumberCell.css('top', getPosTop(i, j) + 45);
theNumberCell.css('left', getPosLeft(i, j) + 45);
} else {
theNumberCell.css('width', '90px');
theNumberCell.css('height', '90px');
theNumberCell.css('top', getPosTop(i, j));
theNumberCell.css('left', getPosLeft(i, j));
theNumberCell.css('background-color', getNumberBackgroundColor(board[i][j]));
theNumberCell.css('color', getNumberColor(board[i][j]));
theNumberCell.text(board[i][j]);
}
hasConflicted[i][j] = false;
}
}
$('.number-cell').css('line-height', '90px');
$('.number-cell').css('font-size', '36px');
}
function generateOneNumber() {
if (nospace(board)) {
return false;
}
// 随机一个位置
var randX = parseInt(Math.floor(Math.random() * 4));
var randY = parseInt(Math.floor(Math.random() * 4));
while (true) {
if (board[randX][randY] == 0) {
break;
}
randX = parseInt(Math.floor(Math.random() * 4));
randY = parseInt(Math.floor(Math.random() * 4));
}
// 随机一个数字
var randNumber = Math.random() < 0.5 ? 2 : 4;
// 在随机位置显示随机数字
board[randX][randY] = randNumber;
showNumberWithAnimation(randX, randY, randNumber);
return true;
}
$(document).keydown(function(event) {
switch (event.keyCode) {
case 37: // left
event.preventDefault();
if (moveLeft()) {
setTimeout("generateOneNumber()", 210);
setTimeout("isGameOver()", 300);
}
break;
case 38: // up
event.preventDefault();
if (moveUp()) {
setTimeout("generateOneNumber()", 210);
setTimeout("isGameOver()", 300);
}
break;
case 39: // right
event.preventDefault();
if (moveRight()) {
setTimeout("generateOneNumber()", 210);
setTimeout("isGameOver()", 300);
}
break;
case 40: // down
event.preventDefault();
if (moveDown()) {
setTimeout("generateOneNumber()", 210);
setTimeout("isGameOver()", 300);
}
break;
default:
break;
}
});
function isGameOver() {
if (nospace(board) && nomove(board)) {
gameOver();
}
}
function gameOver() {
$('.game-over').show();
}
function moveLeft() {
if (!canMoveLeft(board)) {
return false;
}
// moveLeft
for (var i = 0; i < 4; i++) {
for (var j = 1; j < 4; j++) {
if (board[i][j] != 0) {
for (var k = 0; k < j; k++) {
if (board[i][k] == 0 && noBlockHorizontal(i, k, j, board)) {
// move
showMoveAnimation(i, j, i, k);
board[i][k] = board[i][j];
board[i][j] = 0;
continue;
} else if (board[i][k] == board[i][j] && noBlockHorizontal(i, k, j, board) && !hasConflicted[i][k]) {
// move and merge
showMoveAnimation(i, j, i, k);
board[i][k] += board[i][j];
board[i][j] = 0;
score += board[i][k];
$('#score').text(score);
hasConflicted[i][k] = true;
continue;
}
}
}
}
}
setTimeout("updateBoardView()", 200);
return true;
}
function moveRight() {
if (!canMoveRight(board)) {
return false;
}
// moveRight
for (var i = 0; i < 4; i++) {
for (var j = 2; j >= 0; j--) {
if (board[i][j] != 0) {
for (var k = 3; k > j; k--) {
if (board[i][k] == 0 && noBlockHorizontal(i, j, k, board)) {
// move
showMoveAnimation(i, j, i, k);
board[i][k] = board[i][j];
board[i][j] = 0;
continue;
} else if (board[i][k] == board[i][j] && noBlockHorizontal(i, j, k, board) && !hasConflicted[i][k]) {
// move and merge
showMoveAnimation(i, j, i, k);
board[i][k] += board[i][j];
board[i][j] = 0;
score += board[i][k];
$('#score').text(score);
hasConflicted[i][k] = true;
continue;
}
}
}
}
}
setTimeout("updateBoardView()", 200);
return true;
}
function moveUp() {
if (!canMoveUp(board)) {
return false;
}
// moveUp
for (var j = 0; j < 4; j++) {
for (var i = 1; i < 4; i++) {
if (board[i][j] != 0) {
for (var k = 0; k < i; k++) {
if (board[k][j] == 0 && noBlockVertical(j, k, i, board)) {
// move
showMoveAnimation(i, j, k, j);
board[k][j] = board[i][j];
board[i][j] = 0;
continue;
} else if (board[k][j] == board[i][j] && noBlockVertical(j, k, i, board) && !hasConflicted[k][j]) {
// move and merge
showMoveAnimation(i, j, k, j);
board[k][j] += board[i][j];
board[i][j] = 0;
score += board[k][j];
$('#score').text(score);
hasConflicted[k][j] = true;
continue;
}
}
}
}
}
setTimeout("updateBoardView()", 200);
return true;
}
function moveDown() {
if (!canMoveDown(board)) {
return false;
}
// moveDown
for (var j = 0; j < 4; j++) {
for (var i = 2; i >= 0; i--) {
if (board[i][j] != 0) {
for (var k = 3; k > i; k--) {
if (board[k][j] == 0 && noBlockVertical(j, i, k, board)) {
// move
showMoveAnimation(i, j, k, j);
board[k][j] = board[i][j];
board[i][j] = 0;
continue;
} else if (board[k][j] == board[i][j] && noBlockVertical(j, i, k, board) && !hasConflicted[k][j]) {
// move and merge
showMoveAnimation(i, j, k, j);
board[k][j] += board[i][j];
board[i][j] = 0;
score += board[k][j];
$('#score').text(score);
hasConflicted[k][j] = true;
continue;
}
}
}
}
}
setTimeout("updateBoardView()", 200);
return true;
}
```
这段代码实现了2048游戏的基本功能,包括游戏面板的初始化、随机生成数字、移动方块、合并方块、更新分数、判断游戏是否结束等。你可以将代码保存为game.js文件,与HTML文件一起使用。
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