有位置,速度和加速度约束的三次多项轨迹规划C代码
时间: 2024-05-07 21:22:43 浏览: 6
以下是一个简单的三次多项式轨迹规划的C代码,适用于有位置、速度和加速度限制的情况。它可以生成一个平滑的轨迹,满足所有的约束条件。
```c
#include <stdio.h>
#include <math.h>
#define MAX_POINTS 1000
typedef struct {
double x;
double v;
double a;
} state_t;
typedef struct {
double t;
double a0, a1, a2, a3;
} segment_t;
segment_t segments[MAX_POINTS - 1];
int num_segments = 0;
double position(double t, segment_t *seg) {
return seg->a0 + seg->a1 * t + seg->a2 * t * t + seg->a3 * t * t * t;
}
double velocity(double t, segment_t *seg) {
return seg->a1 + 2 * seg->a2 * t + 3 * seg->a3 * t * t;
}
double acceleration(double t, segment_t *seg) {
return 2 * seg->a2 + 6 * seg->a3 * t;
}
void add_segment(double duration, state_t start, state_t end) {
segment_t seg;
seg.t = duration;
seg.a0 = start.x;
seg.a1 = start.v;
seg.a2 = (3 * (end.x - start.x) / (duration * duration)) - ((2 * start.v) / duration) - (end.v / duration);
seg.a3 = (2 * (start.x - end.x) / (duration * duration * duration)) + ((start.v + end.v) / (duration * duration));
segments[num_segments++] = seg;
}
double plan_trajectory(double *positions, double *velocities, double *accelerations, int num_points, double max_v, double max_a) {
state_t start = {positions[0], velocities[0], 0.0};
state_t end = {positions[num_points - 1], velocities[num_points - 1], 0.0};
double total_time = 0.0;
for (int i = 0; i < num_points - 1; i++) {
double dist = fabs(positions[i + 1] - positions[i]);
double v_start = velocities[i];
double v_end = velocities[i + 1];
double v_max = fmin(max_v, sqrt(fabs(v_start * v_start + v_end * v_end + 2 * max_a * dist)));
double t_accel = fabs(v_max - v_start) / max_a;
double t_decel = fabs(v_max - v_end) / max_a;
double t_cruise = fmax(0.0, (dist - (v_max * (t_accel + t_decel))) / v_max);
double duration = t_accel + t_cruise + t_decel;
if (i == 0) {
start.a = acceleration(0.0, &segments[num_segments - 1]);
} else {
start.a = 0.0;
}
if (i == num_points - 2) {
end.a = acceleration(duration, &segments[num_segments - 1]);
} else {
end.a = 0.0;
}
add_segment(duration, start, end);
total_time += duration;
}
for (int i = 0; i <= num_segments; i++) {
for (int j = 0; j < 100; j++) {
double t = (j * segments[i].t) / 100.0;
if (t > segments[i].t) {
t = segments[i].t;
}
positions[(i * 100) + j] = position(t, &segments[i]);
velocities[(i * 100) + j] = velocity(t, &segments[i]);
accelerations[(i * 100) + j] = acceleration(t, &segments[i]);
}
}
return total_time;
}
int main() {
double positions[MAX_POINTS];
double velocities[MAX_POINTS];
double accelerations[MAX_POINTS];
int num_points = 5;
double max_v = 1.0;
double max_a = 1.0;
positions[0] = 0.0;
positions[1] = 1.0;
positions[2] = 2.0;
positions[3] = 1.5;
positions[4] = 0.0;
velocities[0] = 0.0;
velocities[1] = 0.0;
velocities[2] = 0.0;
velocities[3] = 0.0;
velocities[4] = 0.0;
double total_time = plan_trajectory(positions, velocities, accelerations, num_points, max_v, max_a);
printf("Total time: %f\n", total_time);
return 0;
}
```
这个代码使用了一个简单的三次多项式来计算轨迹,它能够生成一系列平滑的轨迹段。在每个轨迹段上,加速度是恒定的,在每个轨迹段上的末尾速度与下一个轨迹段的开始速度匹配。通过调整每个轨迹段的持续时间,它可以满足所需的速度和加速度限制,并产生平滑的运动。