public virtual void Initialize() { //注册事件 GameEntry.Event.Subscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess); GameEntry.Event.Subscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure); //滚动背景 SceneBackground = Object.FindObjectOfType<ScrollableBackground>(); if(SceneBackground == null) { HotLog.Warning("Can not find scene background."); return; } SceneBackground.VisibleBoundary.gameObject.GetOrAddComponent<HideByBoundary>(); //添加触发离开时隐藏实体 GameEntry.Entity.ShowMyAircraft(new MyAircraftData(GameEntry.Entity.GenerateSerialId(), 10000) { Name = "My Aircraft", Position = Vector3.zero }); IsGameOver = false; m_MyAircraft = null; }翻译
时间: 2024-02-10 10:17:48 浏览: 20
这段代码是一个虚方法的初始化,其中注册了两个事件,一个是“ShowEntitySuccessEventArgs”,另一个是“ShowEntityFailureEventArgs”;然后找到了场景中的可滚动背景,并添加了触发离开时隐藏实体的组件;接着展示了一个玩家飞机实体,并将其命名为“My Aircraft”,初始位置为(0,0,0);最后将游戏结束标志设为false,并将自己的飞机实体置空。