怎么停用上一个AstarPath?
时间: 2024-03-23 12:41:09 浏览: 29
在 Unity 中停用上一个 AstarPath 有多种方法,以下是其中的两种:
1. 在 Inspector 视图中找到 AstarPath 组件并将其禁用。
2. 在代码中使用以下语句停用 AstarPath:
```csharp
AstarPath.active.enabled = false;
```
这将禁用当前场景中的 AstarPath。请注意,如果您需要在后续使用 AstarPath,则必须将其重新启用。
相关问题
There are no graphs in the scene UnityEngine.Debug:LogError (object) AstarPath:StartPath (Pathfinding.Path,bool) (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1952) Pathfinding.Seeker:StartPathInternal (Pathfinding.Path,Pathfinding.OnPathDelegate) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:469) Pathfinding.Seeker:StartPath (Pathfinding.Path,Pathfinding.OnPathDelegate) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:419) Pathfinding.Seeker:StartPath (UnityEngine.Vector3,UnityEngine.Vector3,Pathfinding.OnPathDelegate) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:382) Pathfinding.Seeker:StartPath (UnityEngine.Vector3,UnityEngine.Vector3) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:369) PathGetter:BeginFindPath (UnityEngine.Vector3) (at Assets/Scripts/PathGetter.cs:54) PathGetter:OnButton2Clicked () (at Assets/Scripts/PathGetter.cs:43) UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:514)
It looks like there is an error in the Unity engine related to pathfinding. The error message suggests that there are no graphs in the scene, which might be causing the issue. It seems to be a problem with the A* Pathfinding Project plugin. You can try checking if the necessary graphs are properly set up in your scene, and make sure that the A* Pathfinding component is attached to the correct GameObject. Additionally, you can check the A* Pathfinding Project documentation or seek help from the plugin's support community for further assistance in resolving this error.
如何使用A* Pathfinding Project插件 进行预加载地图网格
您好,关于A* Pathfinding Project插件预加载地图网格,可以按照以下步骤进行操作:
1. 在Unity中导入A* Pathfinding Project插件,并将其添加到项目中。
2. 创建一个名为"MapGenerator"的空对象,并将AstarPath脚本添加到该对象上。
3. 在AstarPath脚本面板中,选择“Scan”选项卡,并设置扫描类型为“GraphScan”。
4. 在场景中放置所有地图元素,如地形、障碍物等。
5. 选择“Graphs”选项卡,然后单击“New Graph”按钮创建一个新的网格。
6. 在网格设置面板中,选择适当的网格类型和大小,并勾选“PreScan”选项来进行网格预加载。
7. 单击“Scan”按钮进行网格扫描,然后保存并退出设置。
这样,您就可以使用A* Pathfinding Project插件进行预加载地图网格了。请注意,这个插件只是地图寻路的一部分,需要结合其他插件和脚本来实现完整的地图寻路功能。希望能对您有所帮助。