unity微信小游戏代码框架
时间: 2023-10-12 11:20:30 浏览: 40
以下是一个简单的Unity微信小游戏代码框架:
```csharp
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
public class MyGame : MonoBehaviour
{
// 游戏状态枚举
public enum GameState
{
Init,
Playing,
GameOver
}
public Text scoreText; // 显示分数的UI Text
public GameObject ballPrefab; // 球的预制体
public Transform ballSpawnPoint; // 球生成点
public float ballSpeed; // 球的速度
public float ballSpawnDelay; // 球生成延迟时间
private int score = 0; // 分数
private GameState gameState = GameState.Init; // 当前游戏状态
private List<GameObject> balls = new List<GameObject>(); // 球的列表
void Start()
{
// 初始化
gameState = GameState.Init;
score = 0;
scoreText.text = "Score: " + score;
}
void Update()
{
// 检测用户点击屏幕
if (Input.GetMouseButtonDown(0))
{
// 如果游戏状态为 Init,则开始游戏
if (gameState == GameState.Init)
{
gameState = GameState.Playing;
SpawnBall();
}
// 如果游戏状态为 GameOver,则重新开始游戏
else if (gameState == GameState.GameOver)
{
gameState = GameState.Init;
score = 0;
scoreText.text = "Score: " + score;
foreach (GameObject ball in balls)
{
Destroy(ball);
}
balls.Clear();
}
}
}
// 生成球
void SpawnBall()
{
GameObject ball = Instantiate(ballPrefab, ballSpawnPoint.position, Quaternion.identity);
balls.Add(ball);
ball.GetComponent<Rigidbody2D>().velocity = Vector2.up * ballSpeed;
Invoke("SpawnBall", ballSpawnDelay);
}
// 球与挡板碰撞
void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Ball"))
{
score++;
scoreText.text = "Score: " + score;
}
}
// 球落地
void OnTriggerEnter2D(Collider2D collider)
{
if (collider.gameObject.CompareTag("Ball"))
{
gameState = GameState.GameOver;
}
}
}
```
在微信小游戏中,需要将以上代码保存为JS脚本,并使用微信小游戏提供的API进行调用和部署。例如,在微信小游戏中,我们可以使用以下代码来创建并启动游戏:
```javascript
const { screenWidth, screenHeight } = wx.getSystemInfoSync();
const canvas = wx.createCanvas();
const context = canvas.getContext('2d');
const game = new MyGame();
canvas.width = screenWidth;
canvas.height = screenHeight;
function loop() {
context.clearRect(0, 0, canvas.width, canvas.height);
game.Update();
game.Draw(context);
requestAnimationFrame(loop);
}
loop();
```