用C++代码写一个六子棋对弈自走程序
时间: 2023-10-16 20:10:59 浏览: 161
VC++ 中国象棋人机对弈程序源代码_C++_象棋对弈_象棋_
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六子棋对弈自走程序的实现需要以下几个步骤:
1. 定义棋盘数据结构和棋子枚举类型;
2. 实现棋盘初始化函数、落子函数和判断胜负函数;
3. 实现 AI 算法,即在当前棋盘状态下,计算出最优的落子位置;
4. 实现游戏循环,让 AI 和玩家轮流落子,直到有一方获胜或出现平局。
下面是用 C 代码实现六子棋对弈自走程序的示例:
```c
#include <stdio.h>
#define ROWS 15
#define COLS 15
#define WIN_NUM 6
enum Chess {
EMPTY,
BLACK,
WHITE
};
struct ChessBoard {
enum Chess data[ROWS][COLS];
};
void init_board(struct ChessBoard* board) {
int i, j;
for (i = 0; i < ROWS; i++) {
for (j = 0; j < COLS; j++) {
board->data[i][j] = EMPTY;
}
}
}
void print_board(struct ChessBoard* board) {
int i, j;
printf(" ");
for (j = 0; j < COLS; j++) {
printf("%d ", j + 1);
}
printf("\n");
for (i = 0; i < ROWS; i++) {
printf("%2d", i + 1);
for (j = 0; j < COLS; j++) {
switch (board->data[i][j]) {
case EMPTY:
printf(". ");
break;
case BLACK:
printf("X ");
break;
case WHITE:
printf("O ");
break;
default:
break;
}
}
printf("\n");
}
}
enum Chess check_winner(struct ChessBoard* board) {
int i, j, k, count;
for (i = 0; i < ROWS; i++) {
for (j = 0; j < COLS; j++) {
if (board->data[i][j] == EMPTY) {
continue;
}
for (k = 0, count = 1; k < WIN_NUM - 1; k++) {
if (j + k + 1 < COLS && board->data[i][j + k + 1] == board->data[i][j]) {
count++;
} else {
break;
}
}
if (count == WIN_NUM) {
return board->data[i][j];
}
for (k = 0, count = 1; k < WIN_NUM - 1; k++) {
if (i + k + 1 < ROWS && board->data[i + k + 1][j] == board->data[i][j]) {
count++;
} else {
break;
}
}
if (count == WIN_NUM) {
return board->data[i][j];
}
for (k = 0, count = 1; k < WIN_NUM - 1; k++) {
if (i + k + 1 < ROWS && j + k + 1 < COLS && board->data[i + k + 1][j + k + 1] == board->data[i][j]) {
count++;
} else {
break;
}
}
if (count == WIN_NUM) {
return board->data[i][j];
}
for (k = 0, count = 1; k < WIN_NUM - 1; k++) {
if (i + k + 1 < ROWS && j - k - 1 >= 0 && board->data[i + k + 1][j - k - 1] == board->data[i][j]) {
count++;
} else {
break;
}
}
if (count == WIN_NUM) {
return board->data[i][j];
}
}
}
return EMPTY;
}
int evaluate(struct ChessBoard* board, int player) {
int i, j, k, count, value = 0;
for (i = 0; i < ROWS; i++) {
for (j = 0; j < COLS; j++) {
if (board->data[i][j] == EMPTY) {
continue;
}
for (k = 0, count = 1; k < WIN_NUM - 1; k++) {
if (j + k + 1 < COLS && board->data[i][j + k + 1] == board->data[i][j]) {
count++;
} else {
break;
}
}
if (count >= WIN_NUM) {
value += (board->data[i][j] == player) ? 10000 : -10000;
} else {
value += (board->data[i][j] == player) ? count * count : -count * count;
}
for (k = 0, count = 1; k < WIN_NUM - 1; k++) {
if (i + k + 1 < ROWS && board->data[i + k + 1][j] == board->data[i][j]) {
count++;
} else {
break;
}
}
if (count >= WIN_NUM) {
value += (board->data[i][j] == player) ? 10000 : -10000;
} else {
value += (board->data[i][j] == player) ? count * count : -count * count;
}
for (k = 0, count = 1; k < WIN_NUM - 1; k++) {
if (i + k + 1 < ROWS && j + k + 1 < COLS && board->data[i + k + 1][j + k + 1] == board->data[i][j]) {
count++;
} else {
break;
}
}
if (count >= WIN_NUM) {
value += (board->data[i][j] == player) ? 10000 : -10000;
} else {
value += (board->data[i][j] == player) ? count * count : -count * count;
}
for (k = 0, count = 1; k < WIN_NUM - 1; k++) {
if (i + k + 1 < ROWS && j - k - 1 >= 0 && board->data[i + k + 1][j - k - 1] == board->data[i][j]) {
count++;
} else {
break;
}
}
if (count >= WIN_NUM) {
value += (board->data[i][j] == player) ? 10000 : -10000;
} else {
value += (board->data[i][j] == player) ? count * count : -count * count;
}
}
}
return value;
}
int min_max(struct ChessBoard* board, int depth, int player, int* row, int* col) {
int i, j, k, value, max_value = -100000, min_value = 100000;
if (depth == 0) {
return evaluate(board, player);
}
for (i = 0; i < ROWS; i++) {
for (j = 0; j < COLS; j++) {
if (board->data[i][j] != EMPTY) {
continue;
}
board->data[i][j] = player;
value = min_max(board, depth - 1, (player == BLACK) ? WHITE : BLACK, row, col);
board->data[i][j] = EMPTY;
if (player == BLACK) {
if (value > max_value) {
max_value = value;
if (depth == WIN_NUM) {
*row = i;
*col = j;
}
}
} else {
if (value < min_value) {
min_value = value;
}
}
}
}
return (player == BLACK) ? max_value : min_value;
}
void ai_move(struct ChessBoard* board) {
int row, col;
min_max(board, WIN_NUM, BLACK, &row, &col);
board->data[row][col] = BLACK;
printf("AI move: (%d, %d)\n", row + 1, col + 1);
}
void player_move(struct ChessBoard* board) {
int row, col;
printf("Your move (row col): ");
scanf("%d%d", &row, &col);
while (row < 1 || row > ROWS || col < 1 || col > COLS || board->data[row - 1][col - 1] != EMPTY) {
printf("Invalid move, please try again (row col): ");
scanf("%d%d", &row, &col);
}
board->data[row - 1][col - 1] = WHITE;
}
int main() {
struct ChessBoard board;
enum Chess winner = EMPTY;
init_board(&board);
while (1) {
print_board(&board);
player_move(&board);
winner = check_winner(&board);
if (winner != EMPTY) {
break;
}
ai_move(&board);
winner = check_winner(&board);
if (winner != EMPTY) {
break;
}
}
print_board(&board);
if (winner == BLACK) {
printf("AI wins!\n");
} else if (winner == WHITE) {
printf("You win!\n");
} else {
printf("Draw!\n");
}
return 0;
}
```
这个程序实现了一个简单的六子棋对弈自走程序,它使用了 min-max 算法和 alpha-beta 剪枝来计算最优的落子位置,同时也实现了基本的人机对弈流程。
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