编写出一个能够用鼠标进行操作的C语言围棋程序
时间: 2023-06-25 21:04:02 浏览: 50
要编写一个能够用鼠标进行操作的围棋程序,需要用到图形界面库来实现,比如Windows平台上的WinAPI或者Qt等。
以下是一个使用WinAPI实现的示例代码:
```c
#include <windows.h>
// 定义围棋棋盘大小和棋子大小
const int BOARD_SIZE = 19;
const int PIECE_SIZE = 30;
// 定义棋盘数组和当前下棋方
int board[BOARD_SIZE][BOARD_SIZE] = {0};
int current_player = 1;
// 定义窗口句柄和设备上下文
HWND hwnd;
HDC hdc;
// 画棋盘函数
void draw_board() {
// 设置画笔颜色为黑色,线宽为2像素
HPEN hpen = CreatePen(PS_SOLID, 2, RGB(0, 0, 0));
SelectObject(hdc, hpen);
// 画横线和竖线
for (int i = 0; i < BOARD_SIZE; i++) {
MoveToEx(hdc, PIECE_SIZE / 2, PIECE_SIZE / 2 + i * PIECE_SIZE, NULL);
LineTo(hdc, PIECE_SIZE / 2 + (BOARD_SIZE - 1) * PIECE_SIZE, PIECE_SIZE / 2 + i * PIECE_SIZE);
MoveToEx(hdc, PIECE_SIZE / 2 + i * PIECE_SIZE, PIECE_SIZE / 2, NULL);
LineTo(hdc, PIECE_SIZE / 2 + i * PIECE_SIZE, PIECE_SIZE / 2 + (BOARD_SIZE - 1) * PIECE_SIZE);
}
// 画星位
int star_points[] = {3, 3, 9, 3, 15, 3, 3, 9, 9, 9, 15, 9, 3, 15, 9, 15, 15, 15};
for (int i = 0; i < 9; i++) {
int x = star_points[i * 2];
int y = star_points[i * 2 + 1];
Ellipse(hdc, PIECE_SIZE / 2 + x * PIECE_SIZE - 4, PIECE_SIZE / 2 + y * PIECE_SIZE - 4,
PIECE_SIZE / 2 + x * PIECE_SIZE + 4, PIECE_SIZE / 2 + y * PIECE_SIZE + 4);
}
DeleteObject(hpen);
}
// 画棋子函数
void draw_piece(int x, int y, int player) {
// 根据当前下棋方设置棋子颜色
COLORREF color = player == 1 ? RGB(0, 0, 0) : RGB(255, 255, 255);
// 画实心圆形
HBRUSH hbrush = CreateSolidBrush(color);
SelectObject(hdc, hbrush);
Ellipse(hdc, PIECE_SIZE / 2 + x * PIECE_SIZE - PIECE_SIZE / 2, PIECE_SIZE / 2 + y * PIECE_SIZE - PIECE_SIZE / 2,
PIECE_SIZE / 2 + x * PIECE_SIZE + PIECE_SIZE / 2, PIECE_SIZE / 2 + y * PIECE_SIZE + PIECE_SIZE / 2);
DeleteObject(hbrush);
}
// 处理鼠标消息函数
void handle_mouse_message(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
if (message == WM_LBUTTONDOWN) {
// 鼠标左键按下事件,获取当前鼠标位置
int x = LOWORD(lParam) / PIECE_SIZE;
int y = HIWORD(lParam) / PIECE_SIZE;
if (x >= 0 && x < BOARD_SIZE && y >= 0 && y < BOARD_SIZE && board[x][y] == 0) {
// 如果当前位置合法且未下过棋子,则在当前位置下棋
board[x][y] = current_player;
draw_piece(x, y, current_player);
// 切换下棋方
current_player = 3 - current_player;
}
}
}
// 窗口消息处理函数
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_CREATE: {
// 获取设备上下文
hdc = GetDC(hwnd);
draw_board();
break;
}
case WM_PAINT: {
// 重绘窗口
PAINTSTRUCT ps;
BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
break;
}
case WM_DESTROY: {
// 释放设备上下文并关闭窗口
ReleaseDC(hwnd, hdc);
PostQuitMessage(0);
break;
}
default: {
// 处理鼠标消息
handle_mouse_message(hwnd, message, wParam, lParam);
break;
}
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
// 注册窗口类
WNDCLASS wc = {0};
wc.lpfnWndProc = WndProc;
wc.hInstance = hInstance;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW);
wc.lpszClassName = TEXT("MyApp");
RegisterClass(&wc);
// 创建窗口
hwnd = CreateWindowEx(0, TEXT("MyApp"), TEXT("My Window"), WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, nCmdShow);
// 消息循环
MSG msg = {0};
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
```
这个程序使用了WinAPI来创建窗口,并在窗口中实现了围棋棋盘和棋子的绘制。可以通过鼠标左键进行下棋操作。