unity调用hololens2原生功能
时间: 2023-06-29 20:12:37 浏览: 128
Unity可以通过使用Windows Mixed Reality提供的API来调用Hololens 2的原生功能。以下是一些常见的Hololens 2原生功能及其在Unity中的调用方法:
1. 空间映射:使用Spatial Mapping API获取Hololens 2周围的物理空间信息。可以使用Unity的Spatial Mapping组件来呈现空间网格。要使用Spatial Mapping API,请在Unity中导入Windows Mixed Reality插件并使用以下代码:
```
using UnityEngine;
using UnityEngine.XR.WSA;
public class SpatialMappingExample : MonoBehaviour
{
private void Start()
{
SurfaceObserver.Start();
}
private void Update()
{
foreach (var surface in SurfaceObserver.GetSurfaceInfos())
{
// Do something with the surface
}
}
private void OnDestroy()
{
SurfaceObserver.Stop();
}
}
```
2. 语音识别:使用Speech Recognition API在Hololens 2上进行语音识别。可以使用Unity的Text-to-Speech插件来呈现语音识别结果。要使用Speech Recognition API,请在Unity中导入Windows Mixed Reality插件并使用以下代码:
```
using UnityEngine;
using UnityEngine.XR.WSA.Input;
public class SpeechRecognitionExample : MonoBehaviour
{
private KeywordRecognizer recognizer;
private void Start()
{
recognizer = new KeywordRecognizer(new string[] { "hello", "world" });
recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized;
recognizer.Start();
}
private void Recognizer_OnPhraseRecognized(PhraseRecognizedEventArgs args)
{
// Do something with the recognized phrase
}
private void OnDestroy()
{
recognizer.Stop();
}
}
```
3. 空间音效:使用Spatial Sound API在Hololens 2周围的物理空间中呈现3D音效。可以使用Unity的Audio Source组件来播放空间音效。要使用Spatial Sound API,请在Unity中导入Windows Mixed Reality插件并使用以下代码:
```
using UnityEngine;
using UnityEngine.XR.WSA.Audio;
public class SpatialSoundExample : MonoBehaviour
{
private AudioSource source;
private void Start()
{
source = gameObject.AddComponent<AudioSource>();
source.spatialize = true;
source.spatialBlend = 1;
source.Play();
}
private void Update()
{
var headPosition = Camera.main.transform.position;
var soundPosition = headPosition + Camera.main.transform.forward * 2;
source.transform.position = soundPosition;
}
}
```
以上是一些常见的Hololens 2原生功能及其在Unity中的调用方法。要使用这些API,请在Unity中导入Windows Mixed Reality插件并参考Windows Mixed Reality文档。
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