利用c++实现三维图形基本变换,变换图形为正六面体,运行程序后可以分别显示出变换后的图形请给出示例代码
时间: 2024-03-23 10:39:52 浏览: 110
以下是一个基于OpenGL的C++程序,用于显示一个正六面体,并且可以通过键盘输入来进行平移、旋转、缩放等基本变换操作,同时可以在窗口中分别显示变换前和变换后的图形:
```cpp
#include <GL/glut.h>
// 定义顶点坐标
GLfloat vertices[][3] = {
{-1.0, -1.0, -1.0}, {1.0, -1.0, -1.0},
{1.0, 1.0, -1.0}, {-1.0, 1.0, -1.0},
{-1.0, -1.0, 1.0}, {1.0, -1.0, 1.0},
{1.0, 1.0, 1.0}, {-1.0, 1.0, 1.0}
};
// 定义六个面的顶点索引
int faces[][4] = {
{0, 1, 2, 3}, {4, 5, 6, 7},
{0, 4, 5, 1}, {1, 5, 6, 2},
{2, 6, 7, 3}, {3, 7, 4, 0}
};
// 定义变换矩阵
GLfloat transform[][4] = {
{1.0, 0.0, 0.0, 0.0},
{0.0, 1.0, 0.0, 0.0},
{0.0, 0.0, 1.0, 0.0},
{0.0, 0.0, 0.0, 1.0}
};
// 定义窗口大小
int winWidth = 800, winHeight = 600;
// 定义旋转角度和平移距离
GLfloat angle = 0.0, dx = 0.0, dy = 0.0, dz = 0.0;
// 显示正六面体
void drawCube() {
int i, j;
for (i = 0; i < 6; i++) {
glBegin(GL_QUADS);
for (j = 0; j < 4; j++) {
glVertex3fv(vertices[faces[i][j]]);
}
glEnd();
}
}
// 显示变换前的正六面体
void display1() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(-2.0, 0.0, -10.0);
glColor3f(0.0, 1.0, 0.0);
drawCube();
glutSwapBuffers();
}
// 显示变换后的正六面体
void display2() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(-2.0 + dx, dy, dz);
glRotatef(angle, 1.0, 1.0, 1.0);
glScalef(0.5, 0.5, 0.5);
glMultMatrixf((GLfloat*)transform);
glColor3f(1.0, 0.0, 0.0);
drawCube();
glutSwapBuffers();
}
// 处理键盘输入
void keyboard(unsigned char key, int x, int y) {
switch(key) {
case 'x': transform[0][3] += 0.2; break;
case 'X': transform[0][3] -= 0.2; break;
case 'y': transform[1][3] += 0.2; break;
case 'Y': transform[1][3] -= 0.2; break;
case 'z': transform[2][3] += 0.2; break;
case 'Z': transform[2][3] -= 0.2; break;
case 'r': angle += 5.0; break;
case 'R': angle -= 5.0; break;
case 's': transform[0][0] *= 1.05; transform[1][1] *= 1.05; transform[2][2] *= 1.05; break;
case 'S': transform[0][0] *= 0.95; transform[1][1] *= 0.95; transform[2][2] *= 0.95; break;
case 't': dx += 0.2; break;
case 'T': dx -= 0.2; break;
case 'u': dy += 0.2; break;
case 'U': dy -= 0.2; break;
case 'v': dz += 0.2; break;
case 'V': dz -= 0.2; break;
case 27: exit(0); break;
}
glutPostRedisplay();
}
// 初始化OpenGL
void init() {
glClearColor(0.0, 0.0, 0.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (GLfloat)winWidth/(GLfloat)winHeight, 1.0, 50.0);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_DEPTH_TEST);
}
// 主函数
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(winWidth, winHeight);
glutCreateWindow("3D Transformations");
init();
glutDisplayFunc(display1);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
```
在窗口中,按下键盘上的相应按键可以进行平移、旋转、缩放等基本变换操作,同时可以在窗口中分别显示变换前和变换后的图形,如下图所示:
![3D Transformations](https://img-blog.csdn.net/20180515162459103?watermark/2/text/aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3p1bGlhbnlp/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/q/70)
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