vue3中使用three.js实现全景视频
时间: 2023-11-27 10:03:47 浏览: 163
可以按照以下步骤来实现全景视频:
1. 安装three.js和vue-threejs插件:
```
npm install three vue-threejs --save
```
2. 在Vue组件中引入three.js和vue-threejs插件:
```javascript
import * as THREE from 'three'
import { VueThreeJS, Object3D } from 'vue-threejs'
```
3. 在组件中定义场景、相机和渲染器:
```javascript
export default {
components: {
VueThreeJS
},
data () {
return {
scene: new THREE.Scene(),
camera: new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight, 0.1, 1000),
renderer: new THREE.WebGLRenderer()
}
}
}
```
4. 在mounted钩子中初始化渲染器并将其添加到DOM中:
```javascript
mounted () {
this.renderer.setSize(window.innerWidth, window.innerHeight)
this.$refs.container.appendChild(this.renderer.domElement)
}
```
5. 加载全景视频并创建球体展示:
```javascript
const texture = new THREE.VideoTexture(video)
texture.minFilter = THREE.LinearFilter
texture.format = THREE.RGBFormat
const sphereGeometry = new THREE.SphereGeometry(500, 60, 40)
const sphereMaterial = new THREE.MeshBasicMaterial({ map: texture })
const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial)
sphere.material.side = THREE.BackSide
this.scene.add(sphere)
```
6. 创建灯光:
```javascript
const ambientLight = new THREE.AmbientLight(0xffffff)
this.scene.add(ambientLight)
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5)
directionalLight.position.set(0, 1, 0).normalize()
this.scene.add(directionalLight)
```
7. 在animate函数中更新场景和相机:
```javascript
animate () {
requestAnimationFrame(this.animate)
this.renderer.render(this.scene, this.camera)
}
```
完整代码示例:
```javascript
<template>
<div ref="container" style="width: 100%; height: 100%;"></div>
</template>
<script>
import * as THREE from 'three'
import { VueThreeJS, Object3D } from 'vue-threejs'
export default {
components: {
VueThreeJS
},
data () {
return {
scene: new THREE.Scene(),
camera: new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight, 0.1, 1000),
renderer: new THREE.WebGLRenderer()
}
},
mounted () {
this.renderer.setSize(window.innerWidth, window.innerHeight)
this.$refs.container.appendChild(this.renderer.domElement)
const video = document.createElement('video')
video.src = 'path/to/video.mp4'
video.autoplay = true
video.loop = true
const texture = new THREE.VideoTexture(video)
texture.minFilter = THREE.LinearFilter
texture.format = THREE.RGBFormat
const sphereGeometry = new THREE.SphereGeometry(500, 60, 40)
const sphereMaterial = new THREE.MeshBasicMaterial({ map: texture })
const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial)
sphere.material.side = THREE.BackSide
this.scene.add(sphere)
const ambientLight = new THREE.AmbientLight(0xffffff)
this.scene.add(ambientLight)
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5)
directionalLight.position.set(0, 1, 0).normalize()
this.scene.add(directionalLight)
this.camera.position.set(0, 0, 0.1)
this.animate()
},
methods: {
animate () {
requestAnimationFrame(this.animate)
this.renderer.render(this.scene, this.camera)
}
}
}
</script>
```
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