vue+elementUI 代码实现一个手写签名的功能
时间: 2024-05-01 08:21:47 浏览: 143
好的,针对您的问题,我可以给您提供一个基于 Vue 和 ElementUI 的手写签名实现代码,您可以参考下面的代码:
```
<template>
<div class="signature-container">
<div class="signature-canvas" ref="canvasContainer">
<canvas class="signature-canvas-element" ref="canvas" @mousedown="startDrawing" @mouseup="endDrawing" @mousemove="draw"></canvas>
</div>
<el-button @click="clearCanvas">Clear</el-button>
</div>
</template>
<script>
export default {
data() {
return {
isDrawing: false,
lastPosition: null,
canvas: null
}
},
mounted() {
this.canvas = this.$refs.canvas;
this.canvas.width = this.$refs.canvasContainer.offsetWidth;
this.canvas.height = this.$refs.canvasContainer.offsetHeight;
},
methods: {
startDrawing(event) {
this.isDrawing = true;
this.lastPosition = this.getMousePosition(event);
},
endDrawing() {
this.isDrawing = false;
},
draw(event) {
if (!this.isDrawing) return;
const currentPos = this.getMousePosition(event);
const ctx = this.canvas.getContext("2d");
ctx.beginPath();
ctx.moveTo(this.lastPosition.x, this.lastPosition.y);
ctx.lineTo(currentPos.x, currentPos.y);
ctx.lineWidth = 2;
ctx.strokeStyle = "#000000";
ctx.stroke();
this.lastPosition = currentPos;
},
clearCanvas() {
const ctx = this.canvas.getContext("2d");
ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
},
getMousePosition(event) {
const rect = this.canvas.getBoundingClientRect();
const scaleX = this.canvas.width / rect.width;
const scaleY = this.canvas.height / rect.height;
return {
x: (event.clientX - rect.left) * scaleX,
y: (event.clientY - rect.top) * scaleY
}
}
}
}
</script>
<style>
.signature-container {
position: relative;
width: 100%;
height: 100%;
}
.signature-canvas {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 60px;
border: 1px solid #000000;
}
.signature-canvas-element {
width: 100%;
height: 100%;
}
</style>
```
此代码实现了一个简单的手写签名组件,其中利用 HTML5 的 Canvas 元素来实现手写功能。您可以在 Vue 组件中使用此代码,并结合 ElementUI 的 Button 组件来提供“清除”功能。当用户在 Canvas 中绘制时,我们可以利用 CanvasRenderingContext2D 中的绘图 API 完成绘制功能。同时,我们采用鼠标事件来跟踪用户的绘制动作,以便在 Canvas 上进行相应的绘制操作。
希望这段代码可以帮助到您!
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