写一个200行的python代码用pygame库的俄罗斯方块游戏带注释
时间: 2023-06-11 21:07:03 浏览: 83
Python俄罗斯方块游戏代码
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抱歉,我的能力是不能够生成如此复杂的代码的。但是,我可以提供以下的代码作为参考。
```
import pygame
import random
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (128, 128, 128)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 初始化 Pygame
pygame.init()
# 设置屏幕尺寸
screen_width = 400
screen_height = 500
screen = pygame.display.set_mode([screen_width, screen_height])
# 设置游戏名称
pygame.display.set_caption("俄罗斯方块")
# 定义方块大小
block_size = 20
# 定义字体
font = pygame.font.SysFont("Arial", 25)
# 定义游戏区域
play_width = 10 * block_size
play_height = 20 * block_size
play_x = (screen_width - play_width) // 2
play_y = screen_height - play_height - 50
# 定义方块形状
S = [['.....',
'.....',
'..00.',
'.00..',
'.....'],
['.....',
'..0..',
'..00.',
'...0.',
'.....']]
Z = [['.....',
'.....',
'.00..',
'..00.',
'.....'],
['.....',
'..0..',
'.00..',
'.0...',
'.....']]
I = [['..0..',
'..0..',
'..0..',
'..0..',
'.....'],
['.....',
'0000.',
'.....',
'.....',
'.....']]
O = [['.....',
'.....',
'.00..',
'.00..',
'.....']]
J = [['.....',
'.0...',
'.000.',
'.....',
'.....'],
['.....',
'..00.',
'..0..',
'..0..',
'.....'],
['.....',
'.....',
'.000.',
'...0.',
'.....'],
['.....',
'..0..',
'..0..',
'.00..',
'.....']]
L = [['.....',
'...0.',
'.000.',
'.....',
'.....'],
['.....',
'..0..',
'..0..',
'..00.',
'.....'],
['.....',
'.....',
'.000.',
'.0...',
'.....'],
['.....',
'.00..',
'..0..',
'..0..',
'.....']]
T = [['.....',
'..0..',
'.000.',
'.....',
'.....'],
['.....',
'..0..',
'..00.',
'..0..',
'.....'],
['.....',
'.....',
'.000.',
'..0..',
'.....'],
['.....',
'..0..',
'.00..',
'..0..',
'.....']]
shapes = [S, Z, I, O, J, L, T]
shape_colors = [GREEN, RED, BLUE, GRAY, BLUE, RED, WHITE]
# 定义方块类
class Block:
def __init__(self, x, y, shape):
self.x = x
self.y = y
self.shape = shape
self.color = shape_colors[shapes.index(shape)]
self.rotation = 0
# 定义游戏区域
def create_play_area():
play_area = [[BLACK for _ in range(10)] for _ in range(20)]
return play_area
# 绘制游戏区域
def draw_play_area(play_area):
for y in range(len(play_area)):
for x in range(len(play_area[y])):
pygame.draw.rect(screen, play_area[y][x], [play_x + x * block_size, play_y + y * block_size, block_size, block_size], 0)
pygame.draw.rect(screen, WHITE, [play_x + x * block_size, play_y + y * block_size, block_size, block_size], 1)
# 绘制方块
def draw_block(block):
for y in range(len(block.shape)):
for x in range(len(block.shape[y])):
if block.shape[y][x] == '0':
pygame.draw.rect(screen, block.color, [play_x + (block.x + x) * block_size, play_y + (block.y + y) * block_size, block_size, block_size], 0)
pygame.draw.rect(screen, WHITE, [play_x + (block.x + x) * block_size, play_y + (block.y + y) * block_size, block_size, block_size], 1)
# 检查是否可以移动方块
def is_valid_position(play_area, block):
for y in range(len(block.shape)):
for x in range(len(block.shape[y])):
if block.shape[y][x] == '0':
if block.y + y < 0:
return False
elif play_area[block.y + y][block.x + x] != BLACK:
return False
return True
# 生成新的方块
def get_new_block():
return Block(5, 0, random.choice(shapes))
# 旋转方块
def rotate_block(block):
rotated_shape = []
for i in range(len(block.shape[0])):
row = []
for j in range(len(block.shape)):
row.append(block.shape[len(block.shape) - j - 1][i])
rotated_shape.append(row)
block.shape = rotated_shape
block.rotation = (block.rotation + 1) % 4
# 将方块放置到游戏区域内
def place_block(play_area, block):
for y in range(len(block.shape)):
for x in range(len(block.shape[y])):
if block.shape[y][x] == '0':
play_area[block.y + y][block.x + x] = block.color
# 消除满行
def clear_rows(play_area):
num_rows_cleared = 0
y = 0
while y < 20:
if all(play_area[y]):
for i in range(y, 1, -1):
play_area[i] = play_area[i - 1][:]
play_area[0] = [BLACK for _ in range(10)]
num_rows_cleared += 1
else:
y += 1
return num_rows_cleared
# 绘制得分
def draw_score(score):
score_text = font.render("得分:" + str(score), True, WHITE)
screen.blit(score_text, [20, screen_height - 40])
# 主函数
def main():
play_area = create_play_area()
current_block = get_new_block()
next_block = get_new_block()
game_over = False
clock = pygame.time.Clock()
score = 0
# 游戏循环
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
current_block.x -= 1
if not is_valid_position(play_area, current_block):
current_block.x += 1
elif event.key == pygame.K_RIGHT:
current_block.x += 1
if not is_valid_position(play_area, current_block):
current_block.x -= 1
elif event.key == pygame.K_DOWN:
current_block.y += 1
if not is_valid_position(play_area, current_block):
current_block.y -= 1
elif event.key == pygame.K_UP:
rotate_block(current_block)
if not is_valid_position(play_area, current_block):
rotate_block(current_block)
elif event.key == pygame.K_SPACE:
while is_valid_position(play_area, current_block):
current_block.y += 1
current_block.y -= 1
# 移动方块
current_block.y += 1
if not is_valid_position(play_area, current_block):
current_block.y -= 1
place_block(play_area, current_block)
num_rows_cleared = clear_rows(play_area)
score += 10 * num_rows_cleared
current_block = next_block
next_block = get_new_block()
if not is_valid_position(play_area, current_block):
game_over = True
# 绘制游戏界面
screen.fill(BLACK)
draw_play_area(play_area)
draw_block(current_block)
draw_score(score)
pygame.display.flip()
# 设置帧率
clock.tick(10)
# 退出 Pygame
pygame.quit()
# 启动游戏
if __name__ == '__main__':
main()
```
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