idle python五子棋人机智能源码
时间: 2023-06-18 21:03:25 浏览: 120
一款非常智能的五子棋源码
以下是一个简单的五子棋人机对战的 Python 代码示例,使用 Pygame 进行图形化界面的展示。这个示例只涉及到基本的人机对战逻辑,没有实现更加复杂的算法和优化,仅供参考。
```python
import pygame
import random
# 定义棋盘大小和格子大小
BOARD_SIZE = 15
GRID_SIZE = 30
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
# 初始化 Pygame
pygame.init()
pygame.font.init()
# 设置窗口大小和标题
size = (BOARD_SIZE * GRID_SIZE, BOARD_SIZE * GRID_SIZE)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("五子棋")
# 加载字体
font = pygame.font.SysFont('Arial', 20)
# 绘制棋盘
def draw_board():
for i in range(BOARD_SIZE):
pygame.draw.line(screen, BLACK, [GRID_SIZE // 2, GRID_SIZE // 2 + i * GRID_SIZE], [GRID_SIZE // 2 + (BOARD_SIZE - 1) * GRID_SIZE, GRID_SIZE // 2 + i * GRID_SIZE], 2)
pygame.draw.line(screen, BLACK, [GRID_SIZE // 2 + i * GRID_SIZE, GRID_SIZE // 2], [GRID_SIZE // 2 + i * GRID_SIZE, GRID_SIZE // 2 + (BOARD_SIZE - 1) * GRID_SIZE], 2)
pygame.display.flip()
# 绘制棋子
def draw_piece(x, y, color):
pygame.draw.circle(screen, color, [GRID_SIZE // 2 + x * GRID_SIZE, GRID_SIZE // 2 + y * GRID_SIZE], GRID_SIZE // 2 - 2)
pygame.display.flip()
# 判断是否有五子连珠
def is_win(x, y, color, board):
directions = ((0, 1), (1, 0), (1, 1), (1, -1))
for dx, dy in directions:
count = 0
for i in range(5):
tx, ty = x + i * dx, y + i * dy
if tx < 0 or tx >= BOARD_SIZE or ty < 0 or ty >= BOARD_SIZE:
break
if board[tx][ty] != color:
break
count += 1
if count >= 5:
return True
return False
# 判断是否平局
def is_draw(board):
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
if board[i][j] == 0:
return False
return True
# 人机对战
def play():
board = [[0 for j in range(BOARD_SIZE)] for i in range(BOARD_SIZE)]
turn = random.randint(1, 2)
message = "黑方先行"
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
elif event.type == pygame.MOUSEBUTTONDOWN:
if turn == 1:
x, y = event.pos[0] // GRID_SIZE, event.pos[1] // GRID_SIZE
if x >= 0 and x < BOARD_SIZE and y >= 0 and y < BOARD_SIZE and board[x][y] == 0:
draw_piece(x, y, BLACK)
board[x][y] = 1
if is_win(x, y, 1, board):
message = "黑方获胜"
pygame.display.set_caption(message)
return
elif is_draw(board):
message = "平局"
pygame.display.set_caption(message)
return
turn = 2
message = "白方回合"
else:
x, y = random.randint(0, BOARD_SIZE - 1), random.randint(0, BOARD_SIZE - 1)
while board[x][y] != 0:
x, y = random.randint(0, BOARD_SIZE - 1), random.randint(0, BOARD_SIZE - 1)
draw_piece(x, y, WHITE)
board[x][y] = 2
if is_win(x, y, 2, board):
message = "白方获胜"
pygame.display.set_caption(message)
return
elif is_draw(board):
message = "平局"
pygame.display.set_caption(message)
return
turn = 1
message = "黑方回合"
screen.fill(WHITE)
draw_board()
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
if board[i][j] == 1:
draw_piece(i, j, BLACK)
elif board[i][j] == 2:
draw_piece(i, j, WHITE)
text_surface = font.render(message, True, BLACK)
screen.blit(text_surface, (10, size[1] - 30))
pygame.display.flip()
# 开始游戏
play()
pygame.quit()
```
这个示例使用随机算法作为电脑的下棋逻辑,因此电脑的水平相对较低。如果需要实现更加优秀的 AI 算法,可以参考一些经典的算法,如 AlphaGo 和 AlphaZero 等。
阅读全文