import QtQuick 2.4 import QtQuick.Controls 2.5 import QtQuick.Window 2.3 ApplicationWindow { visible: true width: 800 height: 600 title: "Drawing Board Example" Item { width: 400 height: 400 property int gridSize: 20 property int scaleFactor: 100 Canvas { id: canvas anchors.fill: parent onPaint: { var ctx = getContext("2d"); var width = canvas.width; var height = canvas.height; // 清除画布 ctx.clearRect(0, 0, width, height); // 绘制网格线 ctx.strokeStyle = "black"; for (var x = 0; x <= width; x += gridSize) { ctx.beginPath(); ctx.moveTo(x, 0); ctx.lineTo(x, height); ctx.stroke(); } for (var y = 0; y <= height; y += gridSize) { ctx.beginPath(); ctx.moveTo(0, y); ctx.lineTo(width, y); ctx.stroke(); } } } MouseArea { anchors.fill: parent // wheelEnabled: true onWheel: { // 根据滚轮事件的delta属性,计算缩放比例 scaleFactor += wheel.angleDelta.y / 120; scaleFactor = Math.max(scaleFactor, 10); // 最小值为10% canvas.width = width * scaleFactor / 100; canvas.height = height * scaleFactor / 100; canvas.requestPaint(); } } } }这段代码不能够成功实现可伸缩的网格画布,应该如何优化
时间: 2024-02-10 07:13:16 浏览: 163
这段代码中的问题在于,缩放时只改变了canvas的宽度和高度,但是没有改变gridSize,导致网格线的间距没有随之缩放。为了实现可伸缩的网格画布,可以在缩放时同时改变gridSize和canvas的宽度和高度,使得网格线的间距也跟着缩放。修改后的代码如下:
```qml
import QtQuick 2.4
import QtQuick.Controls 2.5
import QtQuick.Window 2.3
ApplicationWindow {
visible: true
width: 800
height: 600
title: "Drawing Board Example"
Item {
width: 400
height: 400
property int gridSize: 20
property int scaleFactor: 100
Canvas {
id: canvas
anchors.fill: parent
onPaint: {
var ctx = getContext("2d");
var width = canvas.width;
var height = canvas.height;
// 清除画布
ctx.clearRect(0, 0, width, height);
// 绘制网格线
ctx.strokeStyle = "black";
for (var x = 0; x <= width; x += gridSize) {
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, height);
ctx.stroke();
}
for (var y = 0; y <= height; y += gridSize) {
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(width, y);
ctx.stroke();
}
}
}
MouseArea {
anchors.fill: parent
onWheel: {
// 根据滚轮事件的delta属性,计算缩放比例
scaleFactor += wheel.angleDelta.y / 120;
scaleFactor = Math.max(scaleFactor, 10); // 最小值为10%
// 根据缩放比例重新计算gridSize和canvas的宽度和高度
gridSize = scaleFactor / 5;
canvas.width = width * scaleFactor / 100;
canvas.height = height * scaleFactor / 100;
canvas.requestPaint();
}
}
}
}
```
在这段代码中,我们在缩放时通过计算缩放比例来同时改变gridSize和canvas的宽度和高度,从而实现了可伸缩的网格画布。
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