unity基于插件BestHttp实现WebSocket链接
时间: 2023-07-07 14:30:28 浏览: 494
BestHTTP是Unity中一个用于HTTP和WebSocket通信的第三方网络插件,它提供了一些易于使用的API,可以帮助开发者快速地实现WebSocket通信。下面是基于BestHTTP实现WebSocket连接的示例代码:
```csharp
using BestHTTP.WebSocket;
using UnityEngine;
public class WebSocketExample : MonoBehaviour
{
private WebSocket webSocket;
// Start is called before the first frame update
void Start()
{
// 创建WebSocket实例
webSocket = new WebSocket(new Uri("ws://your-websocket-server-url"));
// 设置WebSocket事件回调函数
webSocket.OnOpen += OnWebSocketOpen;
webSocket.OnMessage += OnWebSocketMessageReceived;
webSocket.OnError += OnWebSocketError;
webSocket.OnClosed += OnWebSocketClosed;
// 连接WebSocket服务器
webSocket.Open();
}
// WebSocket连接成功
private void OnWebSocketOpen(WebSocket webSocket)
{
Debug.Log("WebSocket connected.");
}
// WebSocket接收到消息
private void OnWebSocketMessageReceived(WebSocket webSocket, string message)
{
Debug.Log("Received message: " + message);
}
// WebSocket连接错误
private void OnWebSocketError(WebSocket webSocket, Exception exception)
{
Debug.LogError("WebSocket error: " + exception.Message);
}
// WebSocket连接关闭
private void OnWebSocketClosed(WebSocket webSocket, UInt16 code, string message)
{
Debug.Log("WebSocket closed: " + message);
}
// 发送消息到WebSocket服务器
void SendMessageToWebSocketServer(string message)
{
if (webSocket != null && webSocket.IsOpen)
{
webSocket.Send(message);
}
else
{
Debug.LogError("WebSocket is not connected.");
}
}
// 关闭WebSocket连接
void CloseWebSocketConnection()
{
if (webSocket != null)
{
webSocket.Close();
}
}
// 在应用程序退出时关闭WebSocket连接
private void OnApplicationQuit()
{
CloseWebSocketConnection();
}
}
```
以上是一个简单的示例代码,通过BestHTTP插件可以很容易地实现WebSocket通信。
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