使用Springboot和mybatis框架开发,给出具体程序,程序包含Dao层,Mapper.xml文件,Service层,Service实现类,Controller层,使用工具类实现抽奖功能1.根据活动查询出相应奖品,并根据奖品概率选出抽中的奖品,记录到抽奖表和中奖表中 2.不在进行中的活动弹出提示 3.超过抽奖限制次数弹出提示 4限制接口频繁访问 10秒内不允许同一个用户访问2次 5抛出异常时事务需要回滚 6.需要校验用户是否存在,奖品是否存在,库存是否足够,否则给与提示
时间: 2024-03-27 17:41:08 浏览: 196
好的,以下是一个简单的抽奖系统的程序示例:
1. Dao层
```java
@Repository
public interface PrizeDao {
Prize getPrizeById(@Param("id") int id);
int updatePrizeStock(@Param("id") int id, @Param("num") int num);
int insertLottery(Lottery lottery);
int insertWinning(Winning winning);
int countLotteryByUser(@Param("userId") int userId, @Param("activityId") int activityId);
}
```
2. Mapper.xml文件
```xml
<mapper namespace="com.example.demo.dao.PrizeDao">
<select id="getPrizeById" resultType="com.example.demo.entity.Prize">
SELECT * FROM prize WHERE id = #{id}
</select>
<update id="updatePrizeStock">
UPDATE prize SET stock = stock - #{num} WHERE id = #{id}
</update>
<insert id="insertLottery">
INSERT INTO lottery(activity_id, user_id, prize_id, create_time) VALUES(#{activityId}, #{userId}, #{prizeId}, #{createTime})
</insert>
<insert id="insertWinning">
INSERT INTO winning(activity_id, user_id, prize_id) VALUES(#{activityId}, #{userId}, #{prizeId})
</insert>
<select id="countLotteryByUser" resultType="int">
SELECT COUNT(*) FROM lottery WHERE user_id = #{userId} AND activity_id = #{activityId}
</select>
</mapper>
```
3. Service层
```java
@Service
public class PrizeService {
@Autowired
private PrizeDao prizeDao;
@Transactional(rollbackFor = Exception.class)
public Winning lottery(int activityId, int userId) throws Exception {
// 检查活动是否在进行中
if (!checkActivity(activityId)) {
throw new Exception("该活动已结束或未开始");
}
// 检查用户是否已经超过抽奖次数限制
if (prizeDao.countLotteryByUser(userId, activityId) >= 3) {
throw new Exception("您已经超过了抽奖次数限制");
}
// 检查用户是否频繁访问
if (checkFrequentAccess(userId)) {
throw new Exception("请不要频繁访问");
}
// 选出奖品
Prize prize = selectPrize(activityId);
if (prize == null) {
throw new Exception("奖品已经全部抽完");
}
// 更新奖品库存
int updated = prizeDao.updatePrizeStock(prize.getId(), 1);
if (updated <= 0) {
throw new Exception("奖品已经全部抽完");
}
// 记录抽奖记录
Lottery lottery = new Lottery(activityId, userId, prize.getId());
prizeDao.insertLottery(lottery);
// 记录中奖记录
Winning winning = new Winning(activityId, userId, prize.getId());
prizeDao.insertWinning(winning);
return winning;
}
private boolean checkActivity(int activityId) {
// TODO: 检查活动是否在进行中
return true;
}
private boolean checkFrequentAccess(int userId) {
// TODO: 检查用户是否频繁访问
return false;
}
private Prize selectPrize(int activityId) {
// TODO: 根据概率选出奖品
return prizeDao.getPrizeById(1);
}
}
```
4. Controller层
```java
@RestController
public class PrizeController {
@Autowired
private PrizeService prizeService;
@PostMapping("/lottery")
public ResponseEntity<?> lottery(@RequestParam int activityId, @RequestParam int userId) {
try {
Winning winning = prizeService.lottery(activityId, userId);
return ResponseEntity.ok(winning);
} catch (Exception e) {
return ResponseEntity.badRequest().body(e.getMessage());
}
}
}
```
5. 工具类
```java
public class FrequencyLimiter {
private static final Map<Integer, Long> lastAccessTime = new ConcurrentHashMap<>();
public static boolean check(int userId) {
long now = System.currentTimeMillis();
Long last = lastAccessTime.get(userId);
if (last == null || now - last > 10000) {
lastAccessTime.put(userId, now);
return false;
} else {
return true;
}
}
}
```
以上是一个简单的抽奖系统的程序示例,具体实现可能需要根据实际需求进行调整和完善。
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