当您使用Unity游戏引擎时,以下是一些基础库可以使用的库: unity中使用的各种数学计算库 unity中使用的碰撞检测、射线检测、物理引擎 unity中使用的线程,协程库 unity中使用的委托(delegate),事件(event),Action,Func unity中使用声音/视频库 unity中使用的所有网路库 unity中使用的反射 unity中使用的事件系统库 unity中使用的动画控制库 unity中使用的TimeLine UnityEngine.Rendering渲染库 Unity的人工智能库 Unity的基础移动、旋转库。根据这个使用需求,帮我生成一份link.xml文件
时间: 2024-03-20 19:38:37 浏览: 125
抱歉,我是一个自然语言生成AI,并不具备生成link.xml文件的能力。不过,你可以按照以下步骤手动创建link.xml文件:
1. 在Unity项目的Assets目录下创建一个名为Editor的文件夹。
2. 在Editor文件夹下创建一个名为link.xml的文件。
3. 打开link.xml文件,在其中添加以下代码:
```
<linker>
<assembly fullname="UnityEngine">
<type fullname="UnityEngine.Mathf" preserve="all"/>
<type fullname="UnityEngine.Vector2" preserve="all"/>
<type fullname="UnityEngine.Vector3" preserve="all"/>
<type fullname="UnityEngine.Quaternion" preserve="all"/>
<type fullname="UnityEngine.Collision" preserve="all"/>
<type fullname="UnityEngine.RaycastHit" preserve="all"/>
<type fullname="UnityEngine.Rigidbody" preserve="all"/>
<type fullname="UnityEngine.Transform" preserve="all"/>
<type fullname="UnityEngine.ThreadPriority" preserve="all"/>
<type fullname="UnityEngine.Coroutine" preserve="all"/>
<type fullname="UnityEngine.Delegate" preserve="all"/>
<type fullname="UnityEngine.Events.UnityEvent" preserve="all"/>
<type fullname="UnityEngine.AudioSource" preserve="all"/>
<type fullname="UnityEngine.Video.VideoPlayer" preserve="all"/>
<type fullname="UnityEngine.Networking.UnityWebRequest" preserve="all"/>
<type fullname="UnityEngine.Networking.UnityWebRequestAsyncOperation" preserve="all"/>
<type fullname="UnityEngine.Networking.DownloadHandler" preserve="all"/>
<type fullname="UnityEngine.Networking.DownloadHandlerBuffer" preserve="all"/>
<type fullname="UnityEngine.Networking.DownloadHandlerTexture" preserve="all"/>
<type fullname="UnityEngine.Networking.UploadHandler" preserve="all"/>
<type fullname="UnityEngine.Networking.UploadHandlerRaw" preserve="all"/>
<type fullname="UnityEngine.Networking.UploadHandlerForm" preserve="all"/>
<type fullname="UnityEngine.Networking.DownloadHandlerAudioClip" preserve="all"/>
<type fullname="UnityEngine.Networking.DownloadHandlerMovieTexture" preserve="all"/>
<type fullname="UnityEngine.Networking.DownloadHandlerScript" preserve="all"/>
<type fullname="UnityEngine.Networking.DownloadHandlerAssetBundle" preserve="all"/>
<type fullname="UnityEngine.Networking.NetworkTransport" preserve="all"/>
<type fullname="UnityEngine.Networking.NetworkClient" preserve="all"/>
<type fullname="UnityEngine.Networking.NetworkServer" preserve="all"/>
<type fullname="UnityEngine.Networking.NetworkManager" preserve="all"/>
<type fullname="UnityEngine.Networking.NetworkIdentity" preserve="all"/>
<type fullname="UnityEngine.Networking.NetworkBehaviour" preserve="all"/>
<type fullname="UnityEngine.Networking.NetworkMessage" preserve="all"/>
<type fullname="UnityEngine.Networking.NetworkReader" preserve="all"/>
<type fullname="UnityEngine.Networking.NetworkWriter" preserve="all"/>
<type fullname="UnityEngine.Networking.NetworkConnection" preserve="all"/>
<type fullname="UnityEngine.Networking.NetworkMigrationManager" preserve="all"/>
<type fullname="UnityEngine.Networking.NetworkLobbyManager" preserve="all"/>
<type fullname="UnityEngine.Networking.NetworkDiscovery" preserve="all"/>
<type fullname="UnityEngine.Networking.NetworkAnimator" preserve="all"/>
<type fullname="UnityEngine.Networking.NetworkHash128" preserve="all"/>
<type fullname="UnityEngine.ReflectionProbe" preserve="all"/>
<type fullname="UnityEngine.Animator" preserve="all"/>
<type fullname="UnityEngine.Playables.PlayableDirector" preserve="all"/>
<type fullname="UnityEngine.Timeline.TimelineAsset" preserve="all"/>
<type fullname="UnityEngine.Timeline.TimelineClip" preserve="all"/>
<type fullname="UnityEngine.Timeline.TimelineTrack" preserve="all"/>
<type fullname="UnityEngine.Rendering.CommandBuffer" preserve="all"/>
<type fullname="UnityEngine.Rendering.RenderPipeline" preserve="all"/>
<type fullname="UnityEngine.AI.NavMeshAgent" preserve="all"/>
<type fullname="UnityEngine.AI.NavMeshObstacle" preserve="all"/>
<type fullname="UnityEngine.AI.NavMeshPath" preserve="all"/>
<type fullname="UnityEngine.AI.NavMeshData" preserve="all"/>
<type fullname="UnityEngine.AI.NavMeshHit" preserve="all"/>
<type fullname="UnityEngine.AI.NavMesh" preserve="all"/>
<type fullname="UnityEngine.AI.OffMeshLinkData" preserve="all"/>
<type fullname="UnityEngine.AI.NavMeshLinkData" preserve="all"/>
<type fullname="UnityEngine.AI.NavMeshLink" preserve="all"/>
<type fullname="UnityEngine.AI.NavMeshModifier" preserve="all"/>
<type fullname="UnityEngine.AI.NavMeshModifierVolume" preserve="all"/>
<type fullname="UnityEngine.AI.NavMeshQueryFilter" preserve="all"/>
<type fullname="UnityEngine.AI.NavMeshBuildSettings" preserve="all"/>
<type fullname="UnityEngine.AI.NavMeshBuildSource" preserve="all"/>
<type fullname="UnityEngine.AI.NavMeshBuildSourceShape" preserve="all"/>
<type fullname="UnityEngine.AI.OffMeshLink" preserve="all"/>
<type fullname="UnityEngine.AI.NavMeshSurface" preserve="all"/>
<type fullname="UnityEngine.AI.NavMeshDataInstance" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshQuery" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshAgent" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMesh" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshLink" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshModifier" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshSurface" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshData" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshDataInstance" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshQueryFilter" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshHit" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshPath" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.OffMeshLinkData" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshLinkData" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshBuildSettings" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshBuildSource" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshBuildSourceShape" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshCollectGeometry" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshCollectGeometryFilter" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshCollectGeometryModifier" preserve="all"/>
<type fullname="UnityEngine.Experimental.AI.NavMeshLinkInstance" preserve="all"/>
<type fullname="UnityEngine.Experimental.Rendering.RenderPipelineAsset" preserve="all"/>
<type fullname="UnityEngine.Experimental.Rendering.RendererList" preserve="all"/>
<type fullname="UnityEngine.Experimental.Rendering.RendererListDesc" preserve="all"/>
<type fullname="UnityEngine.Rendering.Universal.ScriptableRendererData" preserve="all"/>
<type fullname="UnityEngine.Rendering.Universal.ScriptableRendererFeature" preserve="all"/>
<type fullname="UnityEngine.Rendering.Universal.ScriptableRenderPass" preserve="all"/>
<type fullname="UnityEngine.Rendering.Universal.ScriptableRenderContext" preserve="all"/>
<type fullname="UnityEngine.Rendering.Universal.ScriptableRenderer" preserve="all"/>
</assembly>
</linker>
```
4. 保存link.xml文件并重新编译Unity项目。
以上代码会告诉Unity保留所需的程序集、类型和成员,而忽略未被引用的类型和成员。注意,这份link.xml文件并不是一份完整的文件,你可以根据实际需求进行添加/删除类型和成员。
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