写一段unity无人驾驶代码
时间: 2023-06-14 22:04:21 浏览: 150
以下是一段简单的Unity无人驾驶代码:
```
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AutonomousVehicle : MonoBehaviour {
public float speed = 10.0f; //车辆速度
//车辆转向相关变量
public float maxSteerAngle = 45.0f;
public float turnSpeed = 5.0f;
private float currentSteerAngle;
//车辆传感器相关变量
public float sensorLength = 5.0f;
public Vector3 frontSensorPos = new Vector3(0.0f, 0.2f, 0.5f);
public float frontSideSensorPos = 0.2f;
public float frontSensorAngle = 30.0f;
//车辆刹车相关变量
public float maxBrakeTorque = 100.0f;
private bool isBraking = false;
private Rigidbody rb;
void Start () {
rb = GetComponent<Rigidbody>();
}
void FixedUpdate () {
//获取传感器信息
float leftSensor = getSensorInformation(-frontSensorAngle, -frontSideSensorPos, frontSensorPos);
float rightSensor = getSensorInformation(frontSensorAngle, frontSideSensorPos, frontSensorPos);
float middleSensor = getSensorInformation(0, 0, frontSensorPos);
//计算转向角度
float targetSteerAngle = maxSteerAngle * (leftSensor - rightSensor);
//应用转向角度
currentSteerAngle = Mathf.Lerp(currentSteerAngle, targetSteerAngle, Time.deltaTime * turnSpeed);
transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y + currentSteerAngle, transform.rotation.eulerAngles.z);
//计算刹车力度
if (Mathf.Abs(middleSensor) < 0.5f && (leftSensor > 0.5f || rightSensor > 0.5f)) {
isBraking = true;
} else {
isBraking = false;
}
float brakeTorque = isBraking ? maxBrakeTorque : 0.0f;
//应用车辆控制力
rb.AddForce(transform.forward * speed);
rb.AddTorque(transform.up * currentSteerAngle * rb.velocity.magnitude);
//应用刹车力
foreach (WheelCollider wheel in GetComponentsInChildren<WheelCollider>()) {
wheel.brakeTorque = brakeTorque;
}
}
float getSensorInformation(float angle, float sidePos, Vector3 sensorPos) {
RaycastHit hit;
Vector3 sensorStartPos = transform.position + transform.forward * sensorPos.z + transform.up * sensorPos.y;
sensorStartPos += transform.right * sidePos;
if (Physics.Raycast(sensorStartPos, Quaternion.AngleAxis(angle, transform.up) * transform.forward, out hit, sensorLength)) {
return (sensorLength - hit.distance) / sensorLength;
} else {
return 0.0f;
}
}
}
```
这段代码是基于Unity的车辆控制系统,并使用了简单的传感器模拟无人驾驶车辆的行为。车辆将在场景中自动移动,并尝试避免障碍物。
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