True or False? PThreads is only a specifification, not an implementation.
时间: 2024-05-24 07:12:05 浏览: 167
True. PThreads is a specification for thread behavior in C programming language, but it is not an implementation itself. It is up to the operating system or library to provide an implementation of the PThreads specification.
相关问题
PThreads is typically only implemented on UNIX-like systems.
This statement is mostly true. PThreads (short for POSIX threads) is a standard API for creating and synchronizing threads in a multi-threaded application. It is defined by the POSIX standard, which is a set of APIs and interfaces for Unix and Unix-like operating systems. Therefore, PThreads is typically implemented on UNIX-like systems such as Linux, macOS, and FreeBSD. However, there are also PThreads implementations available for non-Unix systems, such as Windows and VxWorks.
The Sleeping Teaching Assistant A university computer science department has a teaching assistant (TA) who helps undergraduate students with their programming assignments during regular office hours. The TA’s office is rather small and has room for only one desk with a chair and computer. There are three chairs in the hallway outside the office where students can sit and wait if the TA is currently helping another student. When there are no students who need help during office hours, the TA sits at the desk and takes a nap. If a student arrives during office hours and finds the TA sleeping, the student must awaken the TA to ask for help. If a student arrives and finds the TA currently helping another student, the student sits on one of the chairs in the hallway and waits. If no chairs are available, the student will come back at a later time. Using POSIX threads, mutex locks, and/or semaphores, implement a solution that coordinates the activities of the TA and the students. Details for this assignment are provided below. Using Pthreads, begin by creating N students. Each will run as a separate thread. The TA will run as a separate thread as well. Student threads will alternate between programming for a period of time and seeking help from the TA. If the TA is available, they will obtain help. Otherwise, they will either sit in a chair in the hallway or, if no chairs are available, will resume programming and will seek help at a later time. If a student arrives and notices that the TA is sleeping, the student must notify the TA using a semaphore. When the TA finishes helping a student, the TA must check to see if there are students waiting for help in the hallway. If so, the TA must help each of these students in turn. If no students are present, the TA may return to napping. Perhaps the best option for simulating students programming—as well as the TA providing help to a student—is to have the appropriate threads sleep for a random period of time using the sleep() API:
This is a programming assignment that requires the use of POSIX threads, mutex locks, and/or semaphores to coordinate the activities of the TA and the students. Here is one possible solution:
1. Create a mutex lock and two semaphores: one for the TA and one for the students waiting in the hallway.
2. Create N student threads and one TA thread.
3. Each student thread should loop indefinitely, alternating between programming and seeking help from the TA.
4. When a student needs help, they should try to acquire the mutex lock. If the TA is sleeping, the student should signal the TA semaphore and wait on the student semaphore. If the TA is helping another student, the student should wait on the student semaphore.
5. When the TA wakes up, they should try to acquire the mutex lock. If there are students waiting in the hallway, the TA should signal the student semaphore N times to wake up the students. The TA should then help each student in turn, releasing the mutex lock after each one is helped.
6. If there are no students waiting, the TA should release the mutex lock and go back to sleep.
Here is some sample code to implement this solution:
```
#include <pthread.h>
#include <semaphore.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#define N 10 // number of students
#define CHAIRS 3 // number of chairs in hallway
pthread_t students[N], ta;
pthread_mutex_t mutex;
sem_t student_sem, ta_sem;
int waiting = 0;
void *student(void *arg) {
int id = *(int*)arg;
while (1) {
// program for a random amount of time
sleep(rand() % 10 + 1);
printf("Student %d needs help\n", id);
pthread_mutex_lock(&mutex);
if (waiting < CHAIRS) {
// there is a free chair in the hallway
waiting++;
printf("Student %d waiting in hallway (%d/%d)\n", id, waiting, CHAIRS);
pthread_mutex_unlock(&mutex);
sem_wait(&student_sem);
waiting--;
} else {
// no free chairs in the hallway
printf("Student %d will come back later\n", id);
pthread_mutex_unlock(&mutex);
}
// get help from TA
printf("Student %d getting help from TA\n", id);
// help for a random amount of time
sleep(rand() % 5 + 1);
}
}
void *ta_helper(void *arg) {
while (1) {
// sleep until a student wakes us up
sem_wait(&ta_sem);
while (1) {
pthread_mutex_lock(&mutex);
if (waiting == 0) {
// no students waiting, go back to sleep
pthread_mutex_unlock(&mutex);
break;
}
// help the next student in line
waiting--;
sem_post(&student_sem);
printf("TA helping a student (%d/%d)\n", waiting, CHAIRS);
pthread_mutex_unlock(&mutex);
// help for a random amount of time
sleep(rand() % 5 + 1);
}
}
}
int main() {
// initialize mutex lock and semaphores
pthread_mutex_init(&mutex, NULL);
sem_init(&student_sem, 0, 0);
sem_init(&ta_sem, 0, 0);
// create student threads
int student_ids[N];
for (int i = 0; i < N; i++) {
student_ids[i] = i;
pthread_create(&students[i], NULL, student, &student_ids[i]);
}
// create TA thread
pthread_create(&ta, NULL, ta_helper, NULL);
// wait for threads to finish
for (int i = 0; i < N; i++) {
pthread_join(students[i], NULL);
}
pthread_join(ta, NULL);
// clean up mutex lock and semaphores
pthread_mutex_destroy(&mutex);
sem_destroy(&student_sem);
sem_destroy(&ta_sem);
return 0;
}
```
Note that this is just one possible solution and there may be other ways to implement the same behavior using different synchronization primitives.
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