用threejs 写一个流线效果代码
时间: 2024-05-14 12:13:01 浏览: 159
基于threejs的交互例子动画特效
Sure, here's some sample code for creating a streamline effect using Three.js:
```
// Define three.js scene and camera
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
// Define renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Define geometry (in this case, a cylinder)
var geometry = new THREE.CylinderBufferGeometry(0.5, 0.5, 10, 32);
// Define material for the cylinder
var material = new THREE.MeshBasicMaterial({color: 0xffffff});
// Define group to hold multiple cylinders
var streamlines = new THREE.Group();
// Define function to create a streamline given a starting position and a velocity vector
function createStreamline(startPos, vel) {
var streamline = new THREE.Mesh(geometry, material);
streamline.position.copy(startPos);
var axis = new THREE.Vector3();
var angle = axis.angleTo(vel);
streamline.setRotationFromAxisAngle(axis, angle);
streamline.scale.y = vel.length() * 0.1;
streamlines.add(streamline);
}
// Define starting position and velocity vectors
var startPos = new THREE.Vector3(0, 0, 0);
var vel = new THREE.Vector3(1, 1, 1);
// Create the first streamline
createStreamline(startPos, vel);
// Add group of streamlines to the scene
scene.add(streamlines);
// Render loop
function render() {
requestAnimationFrame(render);
// Update position and scale of each streamline
streamlines.children.forEach(function(streamline) {
streamline.position.add(vel.clone().multiplyScalar(0.1));
streamline.scale.y = vel.length() * 0.1;
});
renderer.render(scene, camera);
}
render();
```
Hope this helps! Let me know if you have any questions.
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