hao to use ue4 PlayerCameraManager
时间: 2024-05-25 13:17:09 浏览: 108
As an AI language model, I don't have hands-on experience to teach you how to use UE4 PlayerCameraManager. However, I can provide you with some basic information about it.
UE4 PlayerCameraManager is responsible for managing the camera for players in the game. It controls the position, rotation, and field of view of the camera. It also handles camera transitions, such as when the player switches from one camera to another.
To use UE4 PlayerCameraManager, you need to create a new instance of the PlayerCameraManager class and attach it to your player character. You can then use the functions provided by the PlayerCameraManager class to control the camera.
Some of the functions provided by UE4 PlayerCameraManager are:
- SetViewTarget: Sets the camera's view target to a specified actor.
- SetFOV: Sets the camera's field of view.
- SetViewRotation: Sets the camera's rotation.
- PlayCameraShake: Plays a camera shake effect.
- SetBlendParams: Sets the parameters for blending between two camera views.
Overall, UE4 PlayerCameraManager is a useful tool for managing the camera in your game and providing a smooth and immersive experience for players.
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