java程序设计贪吃蛇
时间: 2023-11-14 07:04:39 浏览: 41
好的,以下是一个简单的Java程序设计贪吃蛇的代码示例,希望能对你有所帮助。
```java
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class SnakeGame extends JPanel implements ActionListener, KeyListener {
private static final long serialVersionUID = 1L;
private static final int SCREEN_WIDTH = 600;
private static final int SCREEN_HEIGHT = 600;
private static final int CELL_SIZE = 20;
private static final int GAME_UNITS = (SCREEN_WIDTH * SCREEN_HEIGHT) / CELL_SIZE;
private static final int DELAY = 100;
private static final int[] X_COORDS = { 0, -1, 0, 1 };
private static final int[] Y_COORDS = { -1, 0, 1, 0 };
private final ArrayList<Point> snake = new ArrayList<Point>();
private Point food;
private int direction;
private boolean running;
private Timer timer;
private Random random;
public SnakeGame() {
setPreferredSize(new Dimension(SCREEN_WIDTH, SCREEN_HEIGHT));
setBackground(Color.BLACK);
setFocusable(true);
addKeyListener(this);
startGame();
}
private void startGame() {
snake.clear();
snake.add(new Point(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2));
generateFood();
direction = 0;
running = true;
timer = new Timer(DELAY, this);
timer.start();
random = new Random();
}
private void generateFood() {
int x = random.nextInt((int) (SCREEN_WIDTH / CELL_SIZE)) * CELL_SIZE;
int y = random.nextInt((int) (SCREEN_HEIGHT / CELL_SIZE)) * CELL_SIZE;
food = new Point(x, y);
}
private void move() {
Point head = snake.get(0);
int x = (int) head.getX() + (X_COORDS[direction] * CELL_SIZE);
int y = (int) head.getY() + (Y_COORDS[direction] * CELL_SIZE);
Point newHead = new Point(x, y);
if (newHead.equals(food)) {
snake.add(0, newHead);
generateFood();
} else {
snake.remove(snake.size() - 1);
snake.add(0, newHead);
}
}
private boolean checkCollision() {
Point head = snake.get(0);
if (head.getX() < 0 || head.getX() >= SCREEN_WIDTH || head.getY() < 0 || head.getY() >= SCREEN_HEIGHT) {
return true;
}
for (int i = 1; i < snake.size(); i++) {
if (head.equals(snake.get(i))) {
return true;
}
}
return false;
}
@Override
public void actionPerformed(ActionEvent e) {
if (running) {
move();
if (checkCollision()) {
running = false;
}
}
repaint();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
drawSnake(g);
drawFood(g);
}
private void drawSnake(Graphics g) {
for (Point point : snake) {
g.setColor(Color.WHITE);
g.fillRect((int) point.getX(), (int) point.getY(), CELL_SIZE, CELL_SIZE);
}
}
private void drawFood(Graphics g) {
g.setColor(Color.RED);
g.fillRect((int) food.getX(), (int) food.getY(), CELL_SIZE, CELL_SIZE);
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_UP && direction != 2) {
direction = 0;
} else if (keyCode == KeyEvent.VK_LEFT && direction != 3) {
direction = 1;
} else if (keyCode == KeyEvent.VK_DOWN && direction != 0) {
direction = 2;
} else if (keyCode == KeyEvent.VK_RIGHT && direction != 1) {
direction = 3;
}
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
public static void main(String[] args) {
JFrame frame = new JFrame("Snake Game");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setContentPane(new SnakeGame());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
```
这个贪吃蛇游戏使用了Java Swing库和Java AWT库,通过继承JPanel类来创建游戏画面,并实现了ActionListener和KeyListener接口来监听游戏逻辑和玩家输入。游戏画面包括贪吃蛇和食物,玩家通过上下左右键来控制贪吃蛇的移动方向。