glsl 的 GPGPU 教程
时间: 2023-10-09 12:10:32 浏览: 150
glsl tutorial
GLSL是OpenGL着色器语言,可以用于编写GPU计算程序,也就是GPGPU。以下是一个简单的GLSL GPGPU程序示例。
首先,我们需要一个着色器程序,它将执行我们的计算。以下是一个使用GLSL的简单计算着色器程序示例:
```
#version 330
layout (local_size_x = 16, local_size_y = 16) in;
layout (rgba32f, binding = 0) uniform image2D inputImage;
layout (rgba32f, binding = 1) uniform image2D outputImage;
void main() {
ivec2 storePos = ivec2(gl_GlobalInvocationID.xy);
vec4 data = imageLoad(inputImage, storePos);
// perform computation on data
imageStore(outputImage, storePos, data);
}
```
这个着色器程序将从输入图像中读取像素数据并执行计算,然后将计算结果写回到输出图像中。
接下来,我们需要在主程序中设置输入和输出图像以及调用着色器程序。以下是一个示例程序:
```
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include <vector>
const int WIDTH = 512;
const int HEIGHT = 512;
int main() {
if (!glfwInit()) {
std::cerr << "Failed to initialize GLFW." << std::endl;
return -1;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(WIDTH, HEIGHT, "GLSL GPGPU Tutorial", nullptr, nullptr);
if (!window) {
std::cerr << "Failed to create GLFW window." << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glewExperimental = true;
if (glewInit() != GLEW_OK) {
std::cerr << "Failed to initialize GLEW." << std::endl;
glfwTerminate();
return -1;
}
GLuint inputImage, outputImage;
glGenTextures(1, &inputImage);
glBindTexture(GL_TEXTURE_2D, inputImage);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, WIDTH, HEIGHT);
glGenTextures(1, &outputImage);
glBindTexture(GL_TEXTURE_2D, outputImage);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, WIDTH, HEIGHT);
GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
const char* shaderSource =
"#version 330\n"
"layout (local_size_x = 16, local_size_y = 16) in;\n"
"layout (rgba32f, binding = 0) uniform image2D inputImage;\n"
"layout (rgba32f, binding = 1) uniform image2D outputImage;\n"
"void main() {\n"
" ivec2 storePos = ivec2(gl_GlobalInvocationID.xy);\n"
" vec4 data = imageLoad(inputImage, storePos);\n"
" // perform computation on data\n"
" imageStore(outputImage, storePos, data);\n"
"}";
glShaderSource(shader, 1, &shaderSource, nullptr);
glCompileShader(shader);
GLuint program = glCreateProgram();
glAttachShader(program, shader);
glLinkProgram(program);
glUseProgram(program);
glBindImageTexture(0, inputImage, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32F);
glBindImageTexture(1, outputImage, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F);
glDispatchCompute(WIDTH / 16, HEIGHT / 16, 1);
glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
glfwTerminate();
return 0;
}
```
此程序将创建一个窗口,创建两个纹理,一个输入,一个输出,然后在主程序中调用着色器程序,将输入图像传递给着色器程序并从输出图像中读取结果。
以上是一个简单的GLSL GPGPU程序示例,你可以根据自己的需求进行修改和扩展。
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