在windows cpp 动态库读取test.mp4视频流到Windows窗口的离屏表面,在Qt调用该动态库。完整源码
时间: 2023-12-06 20:42:13 浏览: 84
以下是一个简单的示例代码,演示如何使用Windows动态库来读取视频流并在Qt中显示:
Windows动态库代码(video_player.cpp):
```cpp
#include <windows.h>
#include <d3d9.h>
#include <d3dx9.h>
#include "video_player.h"
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
// 定义窗口宽高
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
// 定义视频帧缓冲区大小
#define FRAME_SIZE (WINDOW_WIDTH * WINDOW_HEIGHT * 4)
// 全局变量
LPDIRECT3D9 g_pD3D;
LPDIRECT3DDEVICE9 g_pDevice;
LPDIRECT3DSURFACE9 g_pSurface;
BYTE* g_pFrameBuffer = NULL;
// 初始化Direct3D
bool InitD3D(HWND hWnd)
{
g_pD3D = Direct3DCreate9(D3D_SDK_VERSION);
if (!g_pD3D)
return false;
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
if (FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &g_pDevice)))
return false;
return true;
}
// 释放Direct3D资源
void ReleaseD3D()
{
if (g_pSurface)
{
g_pSurface->Release();
g_pSurface = NULL;
}
if (g_pDevice)
{
g_pDevice->Release();
g_pDevice = NULL;
}
if (g_pD3D)
{
g_pD3D->Release();
g_pD3D = NULL;
}
}
// 创建离屏表面
bool CreateOffscreenSurface()
{
HRESULT hr = g_pDevice->CreateOffscreenPlainSurface(WINDOW_WIDTH, WINDOW_HEIGHT, D3DFMT_X8R8G8B8,
D3DPOOL_SYSTEMMEM, &g_pSurface, NULL);
return SUCCEEDED(hr);
}
// 读取视频帧到离屏表面
bool LoadFrameToSurface(BYTE* pBuffer)
{
D3DLOCKED_RECT LockedRect;
HRESULT hr = g_pSurface->LockRect(&LockedRect, NULL, D3DLOCK_DISCARD);
if (FAILED(hr))
return false;
BYTE* pDest = (BYTE*)LockedRect.pBits;
int nDestPitch = LockedRect.Pitch;
for (int y = 0; y < WINDOW_HEIGHT; ++y)
{
memcpy(pDest, pBuffer, WINDOW_WIDTH * 4);
pBuffer += WINDOW_WIDTH * 4;
pDest += nDestPitch;
}
hr = g_pSurface->UnlockRect();
return SUCCEEDED(hr);
}
// 在窗口中显示离屏表面
void PresentOffscreenSurface(HWND hWnd)
{
RECT rect;
GetClientRect(hWnd, &rect);
D3DXMATRIX matProj;
D3DXMatrixOrthoOffCenterLH(&matProj, 0, (FLOAT)WINDOW_WIDTH, (FLOAT)WINDOW_HEIGHT, 0, 0, 1);
g_pDevice->SetTransform(D3DTS_PROJECTION, &matProj);
g_pDevice->StretchRect(g_pSurface, NULL, g_pDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO), &rect, D3DTEXF_NONE);
}
// 打开视频文件,读取视频流并显示
bool PlayVideo(HWND hWnd, const char* szFileName)
{
// 打开视频文件
FILE* file = fopen(szFileName, "rb");
if (!file)
return false;
fseek(file, 0, SEEK_END);
int nFileSize = ftell(file);
fseek(file, 0, SEEK_SET);
// 初始化视频帧缓冲区
g_pFrameBuffer = new BYTE[FRAME_SIZE];
// 初始化Direct3D
if (!InitD3D(hWnd))
return false;
// 创建离屏表面
if (!CreateOffscreenSurface())
return false;
// 读取视频流
while (true)
{
int nFrameSize;
if (fread(&nFrameSize, sizeof(nFrameSize), 1, file) != 1)
break;
if (fread(g_pFrameBuffer, nFrameSize, 1, file) != 1)
break;
// 将视频帧加载到离屏表面
if (!LoadFrameToSurface(g_pFrameBuffer))
break;
// 在窗口中显示离屏表面
PresentOffscreenSurface(hWnd);
// 等待一段时间,以便视频流显示更流畅
Sleep(33);
}
// 释放资源
delete[] g_pFrameBuffer;
ReleaseD3D();
fclose(file);
return true;
}
```
Windows动态库头文件(video_player.h):
```cpp
#ifndef VIDEO_PLAYER_H
#define VIDEO_PLAYER_H
#include <windows.h>
// 播放视频
bool PlayVideo(HWND hWnd, const char* szFileName);
#endif // VIDEO_PLAYER_H
```
Qt代码(mainwindow.cpp):
```cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "video_player.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
// 创建按钮
QPushButton* btnPlay = new QPushButton("Play", this);
btnPlay->setGeometry(10, 10, 80, 30);
connect(btnPlay, SIGNAL(clicked()), this, SLOT(OnBtnPlayClicked()));
}
MainWindow::~MainWindow()
{
delete ui;
}
// 点击播放按钮
void MainWindow::OnBtnPlayClicked()
{
PlayVideo((HWND)winId(), "test.mp4");
}
```
请注意,此示例代码仅演示了如何在Windows和Qt中使用动态库读取视频流并在窗口中显示。实际应用中,您需要根据您的需求进行修改和调整。
阅读全文