用python写一个完整的扫雷游戏
时间: 2023-12-29 16:18:13 浏览: 30
以下是一个简单的 Python 扫雷游戏,使用 Pygame 模块:
```python
import pygame
import random
# 游戏参数
WIDTH = 400
HEIGHT = 400
FPS = 30
BOMB_PROBABILITY = 0.1
BOMB_COUNT = 10
# 颜色定义
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (128, 128, 128)
RED = (255, 0, 0)
# 初始化 Pygame
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Minesweeper")
clock = pygame.time.Clock()
# 加载图像
tile = pygame.image.load('tile.png')
flag = pygame.image.load('flag.png')
bomb = pygame.image.load('bomb.png')
# 字体设置
font = pygame.font.Font(None, 30)
# 创建一个二维数组表示游戏面板
board = [[0 for i in range(10)] for j in range(10)]
revealed = [[False for i in range(10)] for j in range(10)]
flags = [[False for i in range(10)] for j in range(10)]
bombs = []
# 随机放置地雷
for i in range(10):
for j in range(10):
if random.random() < BOMB_PROBABILITY:
board[i][j] = -1
bombs.append((i, j))
# 计算每个方格周围地雷的数量
for i in range(10):
for j in range(10):
if board[i][j] != -1:
count = 0
for di in [-1, 0, 1]:
for dj in [-1, 0, 1]:
if i + di >= 0 and i + di < 10 and j + dj >= 0 and j + dj < 10 and board[i + di][j + dj] == -1:
count += 1
board[i][j] = count
# 游戏主循环
running = True
game_over = False
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONUP:
if not game_over:
pos = pygame.mouse.get_pos()
i = pos[1] // 40
j = pos[0] // 40
if event.button == 1:
if board[i][j] == -1:
game_over = True
else:
revealed[i][j] = True
elif event.button == 3:
flags[i][j] = not flags[i][j]
# 绘制游戏界面
screen.fill(WHITE)
for i in range(10):
for j in range(10):
rect = pygame.Rect(j * 40, i * 40, 40, 40)
pygame.draw.rect(screen, GRAY, rect, 1)
if revealed[i][j]:
if board[i][j] == -1:
screen.blit(bomb, rect)
else:
text = font.render(str(board[i][j]), True, BLACK)
screen.blit(tile, rect)
screen.blit(text, rect)
elif flags[i][j]:
screen.blit(flag, rect)
# 判断游戏是否结束
if game_over:
text = font.render("Game Over!", True, RED)
screen.blit(text, (WIDTH // 2 - 70, HEIGHT // 2 - 15))
for i, j in bombs:
revealed[i][j] = True
elif all(revealed[i][j] or board[i][j] == -1 for i in range(10) for j in range(10)):
text = font.render("You Win!", True, RED)
screen.blit(text, (WIDTH // 2 - 50, HEIGHT // 2 - 15))
# 更新屏幕
pygame.display.flip()
# 控制游戏帧率
clock.tick(FPS)
pygame.quit()
```
你需要在 Pygame 中创建一个窗口并初始化游戏参数,然后在主循环中处理事件和绘制游戏界面。游戏逻辑包括随机放置地雷并计算每个方格周围地雷的数量,玩家可以点击方格来揭示它或标记它,如果揭示到地雷则游戏结束,如果所有非地雷方格都被揭示则玩家获胜。
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