用python和python turtle编写下面的代码:在此作业中,您将设计和开发一个双人连线棋盘游戏,玩家首先选择一种颜色称为代币,然后轮流将有颜色的代币投入列中,第一个在对手之前连接四个相同颜色的代币的玩家获胜。四个连接的代币必须放置在一排的四个连续位置中,无论是水平,垂直还是对角线(左右)。以下三张图展示了三种不同的连胜方式(黄色代币),分别为水平、垂直和对角线位置
时间: 2023-05-21 14:04:17 浏览: 65
以下是代码:
```python
import turtle
# 设定棋盘大小并绘制
CELL_SIZE = 50
BOARD_SIZE = CELL_SIZE * 7
screen = turtle.Screen()
screen.setup(BOARD_SIZE, BOARD_SIZE)
screen.tracer(0)
pen = turtle.Turtle()
pen.hideturtle()
pen.speed(0)
pen.pensize(5)
pen.color("black")
pen.penup()
pen.goto(-3 * CELL_SIZE, -3 * CELL_SIZE)
pen.pendown()
for i in range(4):
pen.forward(BOARD_SIZE - CELL_SIZE)
pen.left(90)
pen.forward(CELL_SIZE)
pen.left(90)
pen.forward(BOARD_SIZE - CELL_SIZE)
pen.penup()
pen.goto(-3 * CELL_SIZE, -3 * CELL_SIZE)
pen.right(90)
pen.pendown()
for i in range(4):
pen.forward(BOARD_SIZE - CELL_SIZE)
pen.right(90)
pen.forward(CELL_SIZE)
pen.right(90)
pen.forward(BOARD_SIZE - CELL_SIZE)
# 设定代币颜色
COLORS = ["Red", "Blue", "Green", "Yellow"]
# 定义代币类
class Token(turtle.Turtle):
def __init__(self, color):
super().__init__(shape="circle")
self.color(color)
self.penup()
def jump_to(self, x, y):
self.goto(x * CELL_SIZE, y * CELL_SIZE)
# 定义游戏类
class Game:
def __init__(self):
self.board = [[None for _ in range(7)] for _ in range(6)]
self.current_player = 0
self.message = turtle.Turtle()
self.message.hideturtle()
self.message.speed(0)
self.message.pencolor("black")
self.message.penup()
self.message.goto(0, BOARD_SIZE / 2 - 20)
self.message.write(f"Player {self.current_player + 1}'s turn", align="center", font=("Arial", 16, "normal"))
self.screen = screen
self.screen.onclick(self.handle_click)
def handle_click(self, x, y):
if not (-3 * CELL_SIZE <= x <= 4 * CELL_SIZE and -3 * CELL_SIZE <= y <= 3 * CELL_SIZE):
return
column = int((x + 3 * CELL_SIZE) // CELL_SIZE)
if self.board[0][column] is not None:
return
row = 0
while row < 5 and self.board[row + 1][column] is None:
row += 1
token = Token(COLORS[self.current_player])
token.jump_to(column, row)
self.board[row][column] = self.current_player
if self.is_game_over(row, column):
self.screen.onclick(None)
self.message.clear()
self.message.goto(0, 0)
self.message.write(f"Player {self.current_player + 1} wins!", align="center", font=("Arial", 24, "normal"))
else:
self.current_player = (self.current_player + 1) % 2
self.message.clear()
self.message.goto(0, BOARD_SIZE / 2 - 20)
self.message.write(f"Player {self.current_player + 1}'s turn", align="center", font=("Arial", 16, "normal"))
def is_game_over(self, row, column):
directions = [(-1, 0), (0, -1), (-1, -1), (-1, 1)]
for dy, dx in directions:
count = 1
y, x = row + dy, column + dx
while 0 <= y <= 5 and 0 <= x <= 6 and self.board[y][x] == self.current_player:
count += 1
y += dy
x += dx
dy, dx = -dy, -dx
y, x = row + dy, column + dx
while 0 <= y <= 5 and 0 <= x <= 6 and self.board[y][x] == self.current_player:
count += 1
y += dy
x += dx
if count >= 4:
return True
return False
game = Game()
turtle.done()
```
你可以将以上代码保存到一个 .py 文件中并在 Python 中运行。
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