pymunk构建一个静态圆弧曲面的示例代码
时间: 2023-04-07 17:00:58 浏览: 147
以下是一个使用pymunk构建静态圆弧曲面的示例代码:
```python
import pymunk
import pygame
pygame.init()
screen = pygame.display.set_mode((600, 600))
clock = pygame.time.Clock()
space = pymunk.Space()
space.gravity = (0, 1000)
# 创建静态刚体
static_body = space.static_body
# 创建圆弧形状
radius = 200
segment = pymunk.Segment(static_body, (100, 300), (500, 300), radius)
segment.friction = 1
segment.elasticity = 0.5
space.add(segment)
# 创建小球
ball_body = pymunk.Body(1, 1)
ball_body.position = (100, 100)
ball_shape = pymunk.Circle(ball_body, 20)
ball_shape.friction = 1
ball_shape.elasticity = 0.5
space.add(ball_body, ball_shape)
# 渲染循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
# 更新物理世界
space.step(1 / 60)
# 清屏
screen.fill((255, 255, 255))
# 绘制圆弧
pygame.draw.arc(screen, (0, 0, 0), (100 - radius, 300 - radius, radius * 2, radius * 2), 0, 3.14)
# 绘制小球
pos = ball_body.position
pygame.draw.circle(screen, (255, 0, 0), (int(pos.x), int(pos.y)), 20)
# 刷新屏幕
pygame.display.update()
clock.tick(60)
```
希望这个示例代码能够帮助你。
阅读全文