wpf 使用FFmpeg推送h264视频类
时间: 2023-08-06 09:02:01 浏览: 169
这里提供一个使用 FFmpeg 推送 H264 视频的 C# 类示例,供你参考。请注意,这只是一个概述,具体实现可能会因你的需求而异。
```csharp
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using FFmpeg.AutoGen;
using System.IO;
namespace FFmpegPusher
{
public class FFmpegPusher
{
private static readonly object syncLock = new object();
private bool isInitialized = false;
private AVFormatContext* outputFormatContext = null;
private AVStream* videoStream = null;
private AVCodecContext* videoCodecContext = null;
private AVFrame* videoFrame = null;
private AVPacket* videoPacket = null;
private byte[] videoBuffer = null;
private int videoBufferSize = 0;
private int videoFrameCount = 0;
public FFmpegPusher()
{
// 初始化 FFmpeg 库
lock (syncLock)
{
if (!isInitialized)
{
avformat.av_register_all();
avformat.avformat_network_init();
isInitialized = true;
}
}
}
public void Open(string url, int width, int height, int frameRate, int bitRate)
{
// 打开输出流
avformat.avformat_alloc_output_context2(&outputFormatContext, null, "flv", url);
if (outputFormatContext == null)
{
throw new Exception("Failed to allocate output context");
}
// 打开视频流
var codec = avcodec.avcodec_find_encoder(AVCodecID.AV_CODEC_ID_H264);
if (codec == null)
{
throw new Exception("Failed to find H264 encoder");
}
videoStream = avformat.avformat_new_stream(outputFormatContext, codec);
if (videoStream == null)
{
throw new Exception("Failed to allocate video stream");
}
videoCodecContext = videoStream->codec;
videoCodecContext->codec_id = codec->id;
videoCodecContext->codec_type = AVMediaType.AVMEDIA_TYPE_VIDEO;
videoCodecContext->pix_fmt = AVPixelFormat.AV_PIX_FMT_YUV420P;
videoCodecContext->width = width;
videoCodecContext->height = height;
videoCodecContext->bit_rate = bitRate;
videoCodecContext->time_base = new AVRational { num = 1, den = frameRate };
videoCodecContext->gop_size = frameRate;
videoCodecContext->qmin = 10;
videoCodecContext->qmax = 51;
videoCodecContext->max_b_frames = 0;
if (outputFormatContext->oformat->flags.HasFlag(AVFormatFlag.AVFMT_GLOBALHEADER))
{
videoCodecContext->flags |= AVCodecFlag.AV_CODEC_FLAG_GLOBAL_HEADER;
}
avcodec.avcodec_open2(videoCodecContext, codec, null);
// 分配视频帧和数据包
videoFrame = avutil.av_frame_alloc();
videoFrame->format = (int)videoCodecContext->pix_fmt;
videoFrame->width = videoCodecContext->width;
videoFrame->height = videoCodecContext->height;
avutil.av_frame_get_buffer(videoFrame, 32);
videoPacket = avutil.av_packet_alloc();
// 打开输出流
avio.avio_open(&outputFormatContext->pb, url, AVIOFlag.AVIO_FLAG_WRITE);
avformat.avformat_write_header(outputFormatContext, null);
}
public void PushFrame(byte[] data)
{
if (videoBuffer == null)
{
videoBuffer = new byte[avutil.av_image_get_buffer_size(videoCodecContext->pix_fmt, videoCodecContext->width, videoCodecContext->height, 32)];
videoBufferSize = videoBuffer.Length;
}
fixed (byte* src = data)
{
avutil.av_image_fill_arrays(videoFrame->data, videoFrame->linesize, src, videoCodecContext->pix_fmt, videoCodecContext->width, videoCodecContext->height, 32);
}
videoFrame->pts = videoFrameCount++;
avcodec.avcodec_send_frame(videoCodecContext, videoFrame);
while (avcodec.avcodec_receive_packet(videoCodecContext, videoPacket) == 0)
{
videoPacket->stream_index = videoStream->index;
avformat.av_write_frame(outputFormatContext, videoPacket);
avutil.av_packet_unref(videoPacket);
}
}
public void Close()
{
avcodec.avcodec_send_frame(videoCodecContext, null);
while (avcodec.avcodec_receive_packet(videoCodecContext, videoPacket) == 0)
{
videoPacket->stream_index = videoStream->index;
avformat.av_write_frame(outputFormatContext, videoPacket);
avutil.av_packet_unref(videoPacket);
}
av_write_trailer(outputFormatContext);
avio.avio_close(outputFormatContext->pb);
avcodec.avcodec_free_context(&videoCodecContext);
avformat.avformat_free_context(outputFormatContext);
av_frame_free(&videoFrame);
av_packet_free(&videoPacket);
videoBuffer = null;
videoBufferSize = 0;
videoFrameCount = 0;
}
}
}
```
在代码中,我们使用 FFmpeg 库的 API 来创建一个输出流,打开视频流,并将 H264 数据推送到输出流中。具体实现细节请参考代码中的注释。在 WPF 应用程序中,你可以使用该类来推送 H264 视频流。
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