用C语言写出短作业优先调度算法核心思路
时间: 2023-11-17 09:05:45 浏览: 144
短作业优先调度算法的核心思路是优先调度执行时间短的作业,先处理短的作业,避免长作业占用CPU,提高系统的吞吐率和响应速度。具体实现步骤包括:
1. 对于所有作业,计算出其执行时间。
2. 按照执行时间从小到大排序。
3. 执行时间最短的作业先被调度,直到作业执行完毕后进入下一轮调度。
4. 如果有多个作业的执行时间相同,则根据作业的到达顺序进行调度。
这样就能够尽可能地利用CPU资源,提高系统的效率。
相关问题
写一个C语言版本的模拟实现短作业优先调度算法实验代码
以下是一个简单的短作业优先调度算法的C语言代码实现。
```
#include <stdio.h>
#define MAX_PROCESS 10
struct process {
int id;
int arrival_time;
int burst_time;
int waiting_time;
int turnaround_time;
int remaining_time;
int completed;
};
int main() {
int n, time = 0, total_waiting_time = 0, total_turnaround_time = 0;
struct process processes[MAX_PROCESS], *current_process = NULL;
printf("Enter the number of processes: ");
scanf("%d", &n);
// Input process info
for (int i = 0; i < n; i++) {
printf("Enter arrival time and burst time for process %d: ", i + 1);
scanf("%d %d", &processes[i].arrival_time, &processes[i].burst_time);
processes[i].id = i + 1;
processes[i].waiting_time = 0;
processes[i].turnaround_time = 0;
processes[i].remaining_time = processes[i].burst_time;
processes[i].completed = 0;
}
// Schedule processes
while (1) {
int shortest_time = 99999;
for (int i = 0; i < n; i++) {
if (processes[i].arrival_time <= time && processes[i].completed == 0) {
if (processes[i].remaining_time < shortest_time) {
shortest_time = processes[i].remaining_time;
current_process = &processes[i];
}
}
}
if (current_process == NULL) {
time++;
continue;
}
current_process->remaining_time--;
shortest_time--;
if (current_process->remaining_time == 0) {
current_process->completed = 1;
current_process->turnaround_time = time + 1 - current_process->arrival_time;
current_process->waiting_time = current_process->turnaround_time - current_process->burst_time;
total_turnaround_time += current_process->turnaround_time;
total_waiting_time += current_process->waiting_time;
current_process = NULL;
}
time++;
if (current_process == NULL && time != 0) {
break;
}
}
// Output process info
printf("\nProcess\tArrival Time\tBurst Time\tWaiting Time\tTurnaround Time\n");
for (int i = 0; i < n; i++) {
printf("%d\t\t%d\t\t%d\t\t%d\t\t%d\n", processes[i].id, processes[i].arrival_time, processes[i].burst_time, processes[i].waiting_time, processes[i].turnaround_time);
}
printf("\nAverage Waiting Time: %.2f", (float)total_waiting_time / n);
printf("\nAverage Turnaround Time: %.2f", (float)total_turnaround_time / n);
return 0;
}
```
该代码首先要求用户输入进程数量以及每个进程的到达时间和运行时间。然后,它使用短作业优先调度算法来模拟进程的执行过程,并计算出平均等待时间和平均周转时间。最后,它将所有进程的信息以表格形式输出。
请帮我用c语言写出先到先服务调度算法FCFS
在C语言中实现先到先服务(First-Come, First-Served,简称FCFS)调度算法,通常涉及到任务的队列操作。下面是一个简单的单线程FCFS调度示例:
```c
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
typedef struct {
int pid; // 进程ID
int burst_time; // 进程运行时间
} Process;
// 定义一个队列结构
typedef struct Queue {
Process* queue;
int front, rear;
} Queue;
void enqueue(Queue* q, Process p) {
if (q->rear == q->front) {
printf("Queue is full, can't add process %d\n", p.pid);
return;
}
q->queue[q->rear] = p;
q->rear++;
}
Process dequeue(Queue* q) {
if (q->front == q->rear) {
printf("Queue is empty, no process to dequeue\n");
return (Process){0, 0};
}
Process p = q->queue[q->front];
q->queue[q->front] = NULL;
q->front++;
return p;
}
int main() {
Queue system;
system.queue = malloc(sizeof(Process));
system.front = system.rear = -1;
// 创建一些进程并添加到队列
srand(time(0)); // 初始化随机数生成器
Process processes[4] = {
{1, rand() % 10 + 1}, // 随机生成burst time
{2, rand() % 10 + 1},
{3, rand() % 10 + 1},
{4, rand() % 10 + 1}
};
for (int i = 0; i < 4; ++i) {
enqueue(&system, processes[i]);
}
while (system.front != system.rear) {
Process current_process = dequeue(&system); // 提取下一个进程
printf("Processing process %d with burst time %d...\n", current_process.pid, current_process.burst_time);
// 模拟处理过程(这里只是简单打印,实际应用可能有更复杂的CPU模拟)
sleep(current_process.burst_time); // 暂停当前进程的时间
printf("Finished processing process %d.\n", current_process.pid);
}
free(system.queue);
return 0;
}
```
这个程序创建了一个队列,所有进程按照到达的顺序依次进入队列。`enqueue`函数用于将进程加入队列,`dequeue`函数用于取出并处理队首进程。在`main`函数中,我们循环地从队列中取出进程并让它们运行。
注意这只是一个基本的示例,并未涉及真正的并发或多线程,因为C标准库不支持原生的线程同步,如果需要在真实环境中实现多线程,可以考虑使用POSIX线程API或者其他线程库。
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