Lighting data asset ‘LightingData’ is incompatible with the current Unity version. Please use Generate Lighting to rebuild the lighting data. Realtime Global Illumination cannot be used until the lighting data is rebuilt.
时间: 2024-04-10 17:32:17 浏览: 18
您提到的错误是由于光照数据与当前使用的Unity版本不兼容引起的。解决此问题的一种常见方法是重新生成光照数据。请按照以下步骤进行操作:
1. 在Unity编辑器中,转到"Window"(窗口)菜单,然后选择"Rendering"(渲染)> "Lighting Settings"(光照设置)。
2. 在Lighting Settings(光照设置)面板中,选择"Generate Lighting"(生成光照)选项。
3. Unity将重新计算并生成新的光照数据。这可能需要一些时间,具体取决于您的场景复杂度和计算机性能。
4. 完成后,您可以尝试重新运行项目,看看是否解决了该问题。
如果重新生成光照数据仍然无法解决问题,您还可以尝试以下其他解决方法:
- 确保您使用的Unity版本与项目中使用的光照数据匹配。如果您升级了Unity版本,请确保重新生成光照数据以适应新版本。
- 检查项目中的其他设置和资源是否正确配置,并且没有其他与光照相关的错误或警告。
如果问题仍然存在,请提供更多的错误信息或堆栈跟踪,以便更好地理解问题并提供更准确的帮助。
相关问题
unity lighting data asset
Unity的Lighting Data Asset是一个只能在编辑器中使用的资源。它包含了全局光照数据(GI Data)以及创建场景所需的所有支持文件。与Lighting Data Asset相关联的部件包括渲染器、实时光照贴图、烘焙好的静态光照贴图、光照探针、反射探针以及其他一些描述它们如何协同工作的额外数据。然而,运行时的Lighting Data Asset无法替换光照贴图,因为它只能在编辑器中使用。\[1\]\[2\]\[3\]
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Failed to decompress data for the AssetBundle 'Memory'.
As an AI language model, I don't have enough information to provide you with a specific solution. However, the error message suggests that there might be an issue with the asset bundle 'Memory' and it was not able to decompress the data. Here are a few general troubleshooting steps that might help:
1. Check the file size of the asset bundle 'Memory' and make sure it is not corrupted or incomplete.
2. Check if there are any compatibility issues between the asset bundle 'Memory' and the current version of Unity.
3. Try rebuilding the asset bundle 'Memory' and re-importing it into the project.
4. Check if there are any conflicts with other asset bundles or plugins in the project.
5. If none of these steps work, try reaching out to the Unity community forums or contacting Unity support for further assistance.