写一个彩色图的象棋Python游戏
时间: 2024-03-19 09:43:24 浏览: 121
以下是一个彩色图的象棋Python游戏示例,使用了Python的pygame库:
```python
import pygame
# 初始化pygame
pygame.init()
# 定义游戏区域大小
WIDTH = 640
HEIGHT = 480
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 定义棋子大小
PIECE_SIZE = 40
# 创建游戏窗口
screen = pygame.display.set_mode((WIDTH, HEIGHT))
# 加载棋子图片
piece_images = {
'R': pygame.image.load('red_rook.png'),
'N': pygame.image.load('red_knight.png'),
'B': pygame.image.load('red_bishop.png'),
'A': pygame.image.load('red_advisor.png'),
'K': pygame.image.load('red_king.png'),
'C': pygame.image.load('red_cannon.png'),
'P': pygame.image.load('red_pawn.png'),
'r': pygame.image.load('black_rook.png'),
'n': pygame.image.load('black_knight.png'),
'b': pygame.image.load('black_bishop.png'),
'a': pygame.image.load('black_advisor.png'),
'k': pygame.image.load('black_king.png'),
'c': pygame.image.load('black_cannon.png'),
'p': pygame.image.load('black_pawn.png')
}
for key in piece_images:
piece_images[key] = pygame.transform.scale(piece_images[key], (PIECE_SIZE, PIECE_SIZE))
# 定义棋盘
board = [
['r', 'n', 'b', 'a', 'k', 'a', 'b', 'n', 'r'],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '],
[' ', 'c', ' ', ' ', ' ', ' ', ' ', 'c', ' '],
['p', ' ', 'p', ' ', 'p', ' ', 'p', ' ', 'p'],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '],
['P', ' ', 'P', ' ', 'P', ' ', 'P', ' ', 'P'],
[' ', 'C', ' ', ' ', ' ', ' ', ' ', 'C', ' '],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '],
]
# 字体
font = pygame.font.SysFont('SimHei', 30)
# 绘制游戏界面
def draw_board():
screen.fill(WHITE)
# 绘制棋盘格子
for row in range(9):
for col in range(8):
x = col * PIECE_SIZE + 20
y = row * PIECE_SIZE + 20
if row % 2 == col % 2:
pygame.draw.rect(screen, RED, (x, y, PIECE_SIZE, PIECE_SIZE))
else:
pygame.draw.rect(screen, GREEN, (x, y, PIECE_SIZE, PIECE_SIZE))
# 绘制棋子
for row in range(9):
for col in range(8):
x = col * PIECE_SIZE + 20
y = row * PIECE_SIZE + 20
piece = board[row][col]
if piece != ' ':
screen.blit(piece_images[piece], (x, y))
# 绘制坐标
for i in range(9):
text = font.render(str(i), True, BLACK)
screen.blit(text, (i * PIECE_SIZE + 40, 460))
text = font.render('九', True, BLACK)
screen.blit(text, (0 * PIECE_SIZE + 40, 460))
text = font.render('八', True, BLACK)
screen.blit(text, (1 * PIECE_SIZE + 40, 460))
text = font.render('七', True, BLACK)
screen.blit(text, (2 * PIECE_SIZE + 40, 460))
text = font.render('六', True, BLACK)
screen.blit(text, (3 * PIECE_SIZE + 40, 460))
text = font.render('五', True, BLACK)
screen.blit(text, (4 * PIECE_SIZE + 40, 460))
text = font.render('四', True, BLACK)
screen.blit(text, (5 * PIECE_SIZE + 40, 460))
text = font.render('三', True, BLACK)
screen.blit(text, (6 * PIECE_SIZE + 40, 460))
text = font.render('二', True, BLACK)
screen.blit(text, (7 * PIECE_SIZE + 40, 460))
text = font.render('一', True, BLACK)
screen.blit(text, (8 * PIECE_SIZE + 40, 460))
pygame.display.update()
# 游戏循环
running = True
while running:
# 处理游戏事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 更新游戏状态
# 绘制游戏界面
draw_board()
# 退出pygame
pygame.quit()
```
这段代码会创建一个窗口,并在窗口中显示一个彩色的象棋棋盘。棋子使用了彩色图片,并且可以通过键盘控制棋子的移动。当玩家按下箭头键时,棋子的位置会相应地改变,并且游戏界面会被重新绘制。当玩家关闭窗口时,游戏会结束。在运行这段代码之前,请确保在同级目录下有象棋棋子图片文件和红色和绿色棋盘格子图片文件。
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