SDL图形库怎么使用
时间: 2024-01-22 19:19:32 浏览: 82
SDL(Simple DirectMedia Layer)是一个跨平台的、开源的、C语言编写的图形库,用于游戏和多媒体应用程序的开发。下面是一个简单的SDL程序示例:
1. 导入SDL头文件:
```
#include <SDL2/SDL.h>
```
2. 初始化SDL:
```
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("SDL_Init Error: %s\n", SDL_GetError());
return 1;
}
```
3. 创建窗口:
```
SDL_Window *win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN);
if (win == NULL) {
printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
return 1;
}
```
4. 创建渲染器:
```
SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (ren == NULL) {
SDL_DestroyWindow(win);
printf("SDL_CreateRenderer Error: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
```
5. 加载图片:
```
SDL_Surface *bmp = SDL_LoadBMP("hello.bmp");
if (bmp == NULL) {
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
printf("SDL_LoadBMP Error: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
```
6. 创建纹理:
```
SDL_Texture *tex = SDL_CreateTextureFromSurface(ren, bmp);
SDL_FreeSurface(bmp);
if (tex == NULL) {
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
printf("SDL_CreateTextureFromSurface Error: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
```
7. 渲染纹理:
```
SDL_RenderClear(ren);
SDL_RenderCopy(ren, tex, NULL, NULL);
SDL_RenderPresent(ren);
```
8. 等待退出:
```
SDL_Delay(2000);
```
9. 释放资源:
```
SDL_DestroyTexture(tex);
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
SDL_Quit();
```
这是一个非常简单的SDL程序示例,但是它演示了如何使用SDL创建一个窗口、渲染图片和退出程序。更多高级的功能,如音频、输入、事件处理等,需要查阅SDL的文档和示例代码。
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